activity
20152026
most citedPCPNET: Learning Local Shape Properties from Raw Point Clouds

372 citations · 1k across the 31 of their papers we have counts for

collaborators

35 papers

cs.CV2026

GSComplete: Gaussian Splat Completion with 2D Diffusion Priors

Elias Brugger, Philipp Erler, Stefan Ohrhallinger +1

Gaussian splats provide a fast, high-fidelity representation for 3D objects but are often constructed from incomplete input data in practice, leaving missing regions. Existing comp…

cs.CV2023★ 32 cited

PhotoMat: A Material Generator Learned from Single Flash Photos

Xilong Zhou, Miloš Hašan, Valentin Deschaintre +4

Authoring high-quality digital materials is key to realism in 3D rendering. Previous generative models for materials have been trained exclusively on synthetic data; such data is l…

cs.GR2023★ 4 cited

ShapeCoder: Discovering Abstractions for Visual Programs from Unstructured Primitives

R. Kenny Jones, Paul Guerrero, Niloy J. Mitra +1

Programs are an increasingly popular representation for visual data, exposing compact, interpretable structure that supports manipulation. Visual programs are usually written in do…

cs.GR2023★ 26 cited

Generating Procedural Materials from Text or Image Prompts

Yiwei Hu, Paul Guerrero, Miloš Hašan +2

Node graph systems are used ubiquitously for material design in computer graphics. They allow the use of visual programming to achieve desired effects without writing code. As high…

cs.GR2023

Neurosymbolic Models for Computer Graphics

Daniel Ritchie, Paul Guerrero, R. Kenny Jones +4

Procedural models (i.e. symbolic programs that output visual data) are a historically-popular method for representing graphics content: vegetation, buildings, textures, etc. They o…

cs.CV2023★ 1 cited

Unsupervised 3D Shape Reconstruction by Part Retrieval and Assembly

Xianghao Xu, Paul Guerrero, Matthew Fisher +2

Representing a 3D shape with a set of primitives can aid perception of structure, improve robotic object manipulation, and enable editing, stylization, and compression of 3D shapes…

cs.CV2022★ 16 cited

3D-LDM: Neural Implicit 3D Shape Generation with Latent Diffusion Models

Gimin Nam, Mariem Khlifi, Andrew Rodriguez +3

Diffusion models have shown great promise for image generation, beating GANs in terms of generation diversity, with comparable image quality. However, their application to 3D shape…

cs.CV2022★ 14 cited

RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation

Titas Anciukevičius, Zexiang Xu, Matthew Fisher +4

Diffusion models currently achieve state-of-the-art performance for both conditional and unconditional image generation. However, so far, image diffusion models do not support task…

cs.CV2022★ 1 cited

Search for Concepts: Discovering Visual Concepts Using Direct Optimization

Pradyumna Reddy, Paul Guerrero, Niloy J. Mitra

Finding an unsupervised decomposition of an image into individual objects is a key step to leverage compositionality and to perform symbolic reasoning. Traditionally, this problem…

cs.GR2022★ 44 cited

MatFormer: A Generative Model for Procedural Materials

Paul Guerrero, Miloš Hašan, Kalyan Sunkavalli +3

Procedural material graphs are a compact, parameteric, and resolution-independent representation that are a popular choice for material authoring. However, designing procedural mat…

cs.CV2022★ 8 cited

NeuForm: Adaptive Overfitting for Neural Shape Editing

Connor Z. Lin, Niloy J. Mitra, Gordon Wetzstein +2

Neural representations are popular for representing shapes, as they can be learned form sensor data and used for data cleanup, model completion, shape editing, and shape synthesis.…

cs.GR2022★ 21 cited

Node Graph Optimization Using Differentiable Proxies

Yiwei Hu, Paul Guerrero, Miloš Hašan +2

Graph-based procedural materials are ubiquitous in content production industries. Procedural models allow the creation of photorealistic materials with parametric control for flexi…

cs.GR2022

Controlling Material Appearance by Examples

Yiwei Hu, Miloš Hašan, Paul Guerrero +2

Despite the ubiquitousness of materials maps in modern rendering pipelines, their editing and control remains a challenge. In this paper, we present an example-based material contr…

cs.GR2022★ 2 cited

TileGen: Tileable, Controllable Material Generation and Capture

Xilong Zhou, Miloš Hašan, Valentin Deschaintre +3

Recent methods (e.g. MaterialGAN) have used unconditional GANs to generate per-pixel material maps, or as a prior to reconstruct materials from input photographs. These models can…

cs.CV2022

COFS: Controllable Furniture layout Synthesis

Wamiq Reyaz Para, Paul Guerrero, Niloy Mitra +1

Scalable generation of furniture layouts is essential for many applications in virtual reality, augmented reality, game development and synthetic data generation. Many existing met…

cs.CV2022

Neural Convolutional Surfaces

Luca Morreale, Noam Aigerman, Paul Guerrero +2

This work is concerned with a representation of shapes that disentangles fine, local and possibly repeating geometry, from global, coarse structures. Achieving such disentanglement…

cs.GR2022★ 16 cited

LayoutEnhancer: Generating Good Indoor Layouts from Imperfect Data

Kurt Leimer, Paul Guerrero, Tomer Weiss +1

We address the problem of indoor layout synthesis, which is a topic of continuing research interest in computer graphics. The newest works made significant progress using data-driv…

cs.GR2021★ 2 cited

The Shape Part Slot Machine: Contact-based Reasoning for Generating 3D Shapes from Parts

Kai Wang, Paul Guerrero, Vladimir Kim +3

We present the Shape Part Slot Machine, a new method for assembling novel 3D shapes from existing parts by performing contact-based reasoning. Our method represents each shape as a…

cs.CV2021

Differentiable Surface Triangulation

Marie-Julie Rakotosaona, Noam Aigerman, Niloy Mitra +2

Triangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locati…

cs.LG2021★ 26 cited

SketchGen: Generating Constrained CAD Sketches

Wamiq Reyaz Para, Shariq Farooq Bhat, Paul Guerrero +4

Computer-aided design (CAD) is the most widely used modeling approach for technical design. The typical starting point in these designs is 2D sketches which can later be extruded a…

cs.GR2021★ 23 cited

ShapeMOD: Macro Operation Discovery for 3D Shape Programs

R. Kenny Jones, David Charatan, Paul Guerrero +2

A popular way to create detailed yet easily controllable 3D shapes is via procedural modeling, i.e. generating geometry using programs. Such programs consist of a series of instruc…

cs.CV2020

Learning Delaunay Surface Elements for Mesh Reconstruction

Marie-Julie Rakotosaona, Paul Guerrero, Noam Aigerman +2

We present a method for reconstructing triangle meshes from point clouds. Existing learning-based methods for mesh reconstruction mostly generate triangles individually, making it…

cs.CV2020

Generative Layout Modeling using Constraint Graphs

Wamiq Para, Paul Guerrero, Tom Kelly +2

We propose a new generative model for layout generation. We generate layouts in three steps. First, we generate the layout elements as nodes in a layout graph. Second, we compute c…

cs.CV2020

Discovering Pattern Structure Using Differentiable Compositing

Pradyumna Reddy, Paul Guerrero, Matt Fisher +2

Patterns, which are collections of elements arranged in regular or near-regular arrangements, are an important graphic art form and widely used due to their elegant simplicity and…