activity
20172022
most citedMulti-Labelled Value Networks for Computer Go

5 citations · 8 across the 4 of their papers we have counts for

collaborators

5 papers

cs.AI20222 cited

Are AlphaZero-like Agents Robust to Adversarial Perturbations?

Li-Cheng Lan, Huan Zhang, Ti-Rong Wu +3

The success of AlphaZero (AZ) has demonstrated that neural-network-based Go AIs can surpass human performance by a large margin. Given that the state space of Go is extremely large…

cs.AI20201 cited

Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search

Li-Cheng Lan, Meng-Yu Tsai, Ti-Rong Wu +2

Monte Carlo tree search (MCTS) has achieved state-of-the-art results in many domains such as Go and Atari games when combining with deep neural networks (DNNs). When more simulatio…

cs.LG2020

How much progress have we made in neural network training? A New Evaluation Protocol for Benchmarking Optimizers

Yuanhao Xiong, Xuanqing Liu, Li-Cheng Lan +3

Many optimizers have been proposed for training deep neural networks, and they often have multiple hyperparameters, which make it tricky to benchmark their performance. In this wor…

cs.AI2019

Multiple Policy Value Monte Carlo Tree Search

Li-Cheng Lan, Wei Li, Ting-Han Wei +1

Many of the strongest game playing programs use a combination of Monte Carlo tree search (MCTS) and deep neural networks (DNN), where the DNNs are used as policy or value evaluator…

cs.AI20175 cited

Multi-Labelled Value Networks for Computer Go

Ti-Rong Wu, I-Chen Wu, Guan-Wun Chen +4

This paper proposes a new approach to a novel value network architecture for the game Go, called a multi-labelled (ML) value network. In the ML value network, different values (win…