Showing 2018 · cs.AIShow all
3 papers · 2 filters
cs.AI2018
Seq2Seq Mimic Games: A Signaling Perspective
Juan Leni, John Levine, John Quigley
We study the emergence of communication in multiagent adversarial settings inspired by the classic Imitation game. A class of three player games is used to explore how agents based…
cs.AI2018
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking
Matthew Stephenson, Damien Anderson, Ahmed Khalifa +4
This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method w…
cs.AI2018
Deceptive Games
Damien Anderson, Matthew Stephenson, Julian Togelius +3
Deceptive games are games where the reward structure or other aspects of the game are designed to lead the agent away from a globally optimal policy. While many games are already d…