9 citations · 10 across the 7 of their papers we have counts for
8 papers
Why People Skip Music? On Predicting Music Skips using Deep Reinforcement Learning
Francesco Meggetto, Crawford Revie, John Levine +1
Music recommender systems are an integral part of our daily life. Recent research has seen a significant effort around black-box recommender based approaches such as Deep Reinforce…
Ensemble Decision Systems for General Video Game Playing
Damien Anderson, Cristina Guerrero-Romero, Diego Perez-Liebana +2
Ensemble Decision Systems offer a unique form of decision making that allows a collection of algorithms to reason together about a problem. Each individual algorithm has its own in…
Solving zero-sum extensive-form games with arbitrary payoff uncertainty models
Juan Leni, John Levine, John Quigley
Modeling strategic conflict from a game theoretical perspective involves dealing with epistemic uncertainty. Payoff uncertainty models are typically restricted to simple probabilit…
Seq2Seq Mimic Games: A Signaling Perspective
Juan Leni, John Levine, John Quigley
We study the emergence of communication in multiagent adversarial settings inspired by the classic Imitation game. A class of three player games is used to explore how agents based…
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking
Matthew Stephenson, Damien Anderson, Ahmed Khalifa +4
This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method w…
Deceptive Games
Damien Anderson, Matthew Stephenson, Julian Togelius +3
Deceptive games are games where the reward structure or other aspects of the game are designed to lead the agent away from a globally optimal policy. While many games are already d…