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J. Levine

3 papers hereh-index 221.8k citations93 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author1
  • last author2

Across the 3 of 3 papers where every author was matched, so the position is known.

fields
  • cs.AI2
  • cs.GT1
same name
  • J. Levine — 9 papers, h 26
  • J. Levine — 1 paper, h 3

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

collaborators

3 papers

cs.AI2019

Ensemble Decision Systems for General Video Game Playing

Damien Anderson, Cristina Guerrero-Romero, Diego Perez-Liebana +2

Ensemble Decision Systems offer a unique form of decision making that allows a collection of algorithms to reason together about a problem. Each individual algorithm has its own in…

cs.GT2019

Solving zero-sum extensive-form games with arbitrary payoff uncertainty models

Juan Leni, John Levine, John Quigley

Modeling strategic conflict from a game theoretical perspective involves dealing with epistemic uncertainty. Payoff uncertainty models are typically restricted to simple probabilit…

cs.AI2017

Ensemble Framework for Real-time Decision Making

Philip Rodgers, John Levine

This paper introduces a new framework for real-time decision making in video games. An Ensemble agent is a compound agent composed of multiple agents, each with its own tasks or go…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.