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20172026
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cs.AI2026

Mahjax: A GPU-Accelerated Mahjong Simulator for Reinforcement Learning in JAX

Soichiro Nishimori, Shinri Okano, Keigo Habara +3

Riichi Mahjong is a multi-player, imperfect-information game characterized by stochasticity and high-dimensional state spaces. These attributes present a unique combination of chal…

cs.AI2024

A Simple, Solid, and Reproducible Baseline for Bridge Bidding AI

Haruka Kita, Sotetsu Koyamada, Yotaro Yamaguchi +1

Contract bridge, a cooperative game characterized by imperfect information and multi-agent dynamics, poses significant challenges and serves as a critical benchmark in artificial i…

cs.AI2023

End-to-End Policy Gradient Method for POMDPs and Explainable Agents

Soichiro Nishimori, Sotetsu Koyamada, Shin Ishii

Real-world decision-making problems are often partially observable, and many can be formulated as a Partially Observable Markov Decision Process (POMDP). When we apply reinforcemen…

cs.AI2023

Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning

Sotetsu Koyamada, Shinri Okano, Soichiro Nishimori +4

We propose Pgx, a suite of board game reinforcement learning (RL) environments written in JAX and optimized for GPU/TPU accelerators. By leveraging JAX's auto-vectorization and par…

cs.AI2020

Suphx: Mastering Mahjong with Deep Reinforcement Learning

Junjie Li, Sotetsu Koyamada, Qiwei Ye +7

Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI h…