activity
20142026
most citedSuphx: Mastering Mahjong with Deep Reinforcement Learning

83 citations · 151 across the 10 of their papers we have counts for

collaborators

10 papers

cs.LG2026

Emergence of Exploration in Policy Gradient Reinforcement Learning via Retrying

Soichiro Nishimori, Paavo Parmas, Sotetsu Koyamada +4

In reinforcement learning (RL), agents benefit from exploration only because they repeatedly encounter similar states: trying different actions can improve performance or reduce un…

cs.AI2026

Mahjax: A GPU-Accelerated Mahjong Simulator for Reinforcement Learning in JAX

Soichiro Nishimori, Shinri Okano, Keigo Habara +3

Riichi Mahjong is a multi-player, imperfect-information game characterized by stochasticity and high-dimensional state spaces. These attributes present a unique combination of chal…

cs.AI2024

A Simple, Solid, and Reproducible Baseline for Bridge Bidding AI

Haruka Kita, Sotetsu Koyamada, Yotaro Yamaguchi +1

Contract bridge, a cooperative game characterized by imperfect information and multi-agent dynamics, poses significant challenges and serves as a critical benchmark in artificial i…

stat.ML2024

A Batch Sequential Halving Algorithm without Performance Degradation

Sotetsu Koyamada, Soichiro Nishimori, Shin Ishii

In this paper, we investigate the problem of pure exploration in the context of multi-armed bandits, with a specific focus on scenarios where arms are pulled in fixed-size batches.…

cs.AI2023

End-to-End Policy Gradient Method for POMDPs and Explainable Agents

Soichiro Nishimori, Sotetsu Koyamada, Shin Ishii

Real-world decision-making problems are often partially observable, and many can be formulated as a Partially Observable Markov Decision Process (POMDP). When we apply reinforcemen…

cs.AI2023★ 5 cited

Pgx: Hardware-Accelerated Parallel Game Simulators for Reinforcement Learning

Sotetsu Koyamada, Shinri Okano, Soichiro Nishimori +4

We propose Pgx, a suite of board game reinforcement learning (RL) environments written in JAX and optimized for GPU/TPU accelerators. By leveraging JAX's auto-vectorization and par…

cs.AI2020★ 83 cited

Suphx: Mastering Mahjong with Deep Reinforcement Learning

Junjie Li, Sotetsu Koyamada, Qiwei Ye +7

Artificial Intelligence (AI) has achieved great success in many domains, and game AI is widely regarded as its beachhead since the dawn of AI. In recent years, studies on game AI h…

stat.ML2017

Neural Sequence Model Training via -divergence Minimization

Sotetsu Koyamada, Yuta Kikuchi, Atsunori Kanemura +2

We propose a new neural sequence model training method in which the objective function is defined by -divergence. We demonstrate that the objective function generalizes the maxi…

stat.ML2015★ 54 cited

Deep learning of fMRI big data: a novel approach to subject-transfer decoding

Sotetsu Koyamada, Yumi Shikauchi, Ken Nakae +2

As a technology to read brain states from measurable brain activities, brain decoding are widely applied in industries and medical sciences. In spite of high demands in these appli…

stat.ML2014★ 9 cited

Principal Sensitivity Analysis

Sotetsu Koyamada, Masanori Koyama, Ken Nakae +1

We present a novel algorithm (Principal Sensitivity Analysis; PSA) to analyze the knowledge of the classifier obtained from supervised machine learning techniques. In particular, w…