14 citations · 15 across the 5 of their papers we have counts for
3 papers · 1 filter
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors
Niels Justesen, Maria Kaselimi, Sam Snodgrass +12
Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and r…
The Ethics of AI in Games
David Melhart, Julian Togelius, Benedikte Mikkelsen +2
Video games are one of the richest and most popular forms of human-computer interaction and, hence, their role is critical for our understanding of human behaviour and affect at a…
From Flow to Fuse: A Cognitive Perspective
Kyros Jalife, Casper Harteveld, Christoffer Holmgard
The concept of flow is used extensively in HCI, video games, and many other fields, but its prevalent definition is conceptually vague and alternative interpretations have contribu…