14 citations · 14 across the 3 of their papers we have counts for
5 papers
From Flow to Fuse: A Cognitive Perspective
Kyros Jalife, Casper Harteveld, Christoffer Holmgard
The concept of flow is used extensively in HCI, video games, and many other fields, but its prevalent definition is conceptually vague and alternative interpretations have contribu…
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning
Vanessa Volz, Niels Justesen, Sam Snodgrass +5
Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are…
Automated Playtesting of Matching Tile Games
Luvneesh Mugrai, Fernando de Mesentier Silva, Christoffer Holmgård +1
Matching tile games are an extremely popular game genre. Arguably the most popular iteration, Match-3 games, are simple to understand puzzle games, making them great benchmarks for…
Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics
Christoffer Holmgård, Michael Cerny Green, Antonios Liapis +1
This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas.…
Mechanics Automatically Recognized via Interactive Observation: Jumping
Adam Summerville, Joseph C. Osborn, Christoffer Holmgård +1
Jumping has been an important mechanic since its introduction in Donkey Kong. It has taken a variety of forms and shown up in numerous games, with each jump having a different feel…