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20172024
most citedAdversarial Motion Modelling helps Semi-supervised Hand Pose Estimation

8 citations · 11 across the 3 of their papers we have counts for

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cs.CV20243 cited

emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation

Sasha Salter, Richard Warren, Collin Schlager +11

Hands are the primary means through which humans interact with the world. Reliable and always-available hand pose inference could yield new and intuitive control schemes for human-…

cs.CV2021

A Skeleton-Driven Neural Occupancy Representation for Articulated Hands

Korrawe Karunratanakul, Adrian Spurr, Zicong Fan +2

We present Hand ArticuLated Occupancy (HALO), a novel representation of articulated hands that bridges the advantages of 3D keypoints and neural implicit surfaces and can be used i…

cs.CV20218 cited

Adversarial Motion Modelling helps Semi-supervised Hand Pose Estimation

Adrian Spurr, Pavlo Molchanov, Umar Iqbal +2

Hand pose estimation is difficult due to different environmental conditions, object- and self-occlusion as well as diversity in hand shape and appearance. Exhaustively covering thi…

cs.CV2020

Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction

Anil Armagan, Guillermo Garcia-Hernando, Seungryul Baek +32

We study how well different types of approaches generalise in the task of 3D hand pose estimation under single hand scenarios and hand-object interaction. We show that the accuracy…

cs.CV2020

Weakly Supervised 3D Hand Pose Estimation via Biomechanical Constraints

Adrian Spurr, Umar Iqbal, Pavlo Molchanov +2

Estimating 3D hand pose from 2D images is a difficult, inverse problem due to the inherent scale and depth ambiguities. Current state-of-the-art methods train fully supervised deep…

cs.CV2019

Photo-Realistic Monocular Gaze Redirection Using Generative Adversarial Networks

Zhe He, Adrian Spurr, Xucong Zhang +1

Gaze redirection is the task of changing the gaze to a desired direction for a given monocular eye patch image. Many applications such as videoconferencing, films, games, and gener…