activity
20152025
most citedCrowd Guilds: Worker-led Reputation and Feedback on Crowdsourcing Platforms

66 citations · 233 across the 20 of their papers we have counts for

collaborators
Showing 2022Show all

5 papers · 1 filter

cs.HC2022

Exploring Immersive Interpersonal Communication via AR

Kyungjun Lee, Hong Li, Muhammad Rizky Wellyanto +5

A central challenge of social computing research is to enable people to communicate expressively with each other remotely. Augmented reality has great promise for expressive commun…

cs.HC2022

Auggie: Encouraging Effortful Communication through Handcrafted Digital Experiences

Lei Zhang, Tianying Chen, Olivia Seow +6

Digital communication is often brisk and automated. From auto-completed messages to "likes," research has shown that such lightweight interactions can affect perceptions of authent…

cs.HC2022★ 1 cited

ARcall: Real-Time AR Communication using Smartphones and Smartglasses

Hemant Bhaskar Surale, Yu Jiang Tham, Brian A. Smith +1

Augmented Reality (AR) smartglasses are increasingly regarded as the next generation personal computing platform. However, there is a lack of understanding about how to design comm…

cs.HC2022★ 16 cited

Understanding the Role of Context in Creating Enjoyable Co-Located Interactions

Szu-Yu, Liu, Brian A. Smith +2

In recent years, public discourse has blamed digital technologies for making people feel "alone together," distracting us from engaging with one another, even when we are interacti…

cs.HC2022★ 23 cited

Project IRL: Playful Co-Located Interactions with Mobile Augmented Reality

Ella Dagan, Ana Cárdenas Gasca, Ava Robinson +4

We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel ways of supporting in-person social interactions with augmented reality. In recent ye…