activity
20152025
most citedCrowd Guilds: Worker-led Reputation and Feedback on Crowdsourcing Platforms

66 citations · 233 across the 20 of their papers we have counts for

collaborators

21 papers

cs.HC2025

Jigsaw: Authoring Immersive Storytelling Experiences with Augmented Reality and Internet of Things

Lei Zhang, Daekun Kim, Youjean Cho +4

Augmented Reality (AR) presents new opportunities for immersive storytelling. However, this immersiveness faces two main hurdles. First, AR's immersive quality is often confined to…

cs.HC2024★ 1 cited

Augmented Conversation with Embedded Speech-Driven On-the-Fly Referencing in AR

Shivesh Jadon, Mehrad Faridan, Edward Mah +3

This paper introduces the concept of augmented conversation, which aims to support co-located in-person conversations via embedded speech-driven on-the-fly referencing in augmented…

cs.HC2024★ 9 cited

Help Supporters: Exploring the Design Space of Assistive Technologies to Support Face-to-Face Help Between Blind and Sighted Strangers

Yuanyang Teng, Connor Courtien, David Angel Rios +6

Blind and low-vision (BLV) people face many challenges when venturing into public environments, often wishing it were easier to get help from people nearby. Ironically, while many…

cs.HC2023

Beyond Screens: Supporting Co-located Augmented Reality Experiences with Smart Home Devices

Ava Robinson, Yu Jiang Tham, Rajan Vaish +1

We introduce Spooky Spirits, an AR game that makes novel use of everyday smart home devices to support co-located play. Recent exploration of co-located AR experiences consists mai…

cs.HC2023

Social Wormholes: Exploring Preferences and Opportunities for Distributed and Physically-Grounded Social Connections

Joanne Leong, Yuanyang Teng, Xingyu "Bruce" Liu +6

Ubiquitous computing encapsulates the idea for technology to be interwoven into the fabric of everyday life. As computing blends into everyday physical artifacts, powerful opportun…

cs.HC2023

Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality

Samantha Reig, Erica Principe Cruz, Melissa M. Powers +8

Technology, especially the smartphone, is villainized for taking meaning and time away from in-person interactions and secluding people into "digital bubbles". We believe this is n…

cs.HC2022

Exploring Immersive Interpersonal Communication via AR

Kyungjun Lee, Hong Li, Muhammad Rizky Wellyanto +5

A central challenge of social computing research is to enable people to communicate expressively with each other remotely. Augmented reality has great promise for expressive commun…

cs.HC2022

Auggie: Encouraging Effortful Communication through Handcrafted Digital Experiences

Lei Zhang, Tianying Chen, Olivia Seow +6

Digital communication is often brisk and automated. From auto-completed messages to "likes," research has shown that such lightweight interactions can affect perceptions of authent…

cs.HC2022★ 1 cited

ARcall: Real-Time AR Communication using Smartphones and Smartglasses

Hemant Bhaskar Surale, Yu Jiang Tham, Brian A. Smith +1

Augmented Reality (AR) smartglasses are increasingly regarded as the next generation personal computing platform. However, there is a lack of understanding about how to design comm…

cs.HC2022★ 16 cited

Understanding the Role of Context in Creating Enjoyable Co-Located Interactions

Szu-Yu, Liu, Brian A. Smith +2

In recent years, public discourse has blamed digital technologies for making people feel "alone together," distracting us from engaging with one another, even when we are interacti…

cs.HC2022★ 23 cited

Project IRL: Playful Co-Located Interactions with Mobile Augmented Reality

Ella Dagan, Ana Cárdenas Gasca, Ava Robinson +4

We present Project IRL (In Real Life), a suite of five mobile apps we created to explore novel ways of supporting in-person social interactions with augmented reality. In recent ye…

cs.HC2021

Friendscope: Exploring In-the-Moment Experience Sharing on Camera Glasses via a Shared Camera

Molly Jane Nicholas, Brian A. Smith, Rajan Vaish

We introduce Friendscope, an instant, in-the-moment experience sharing system for lightweight commercial camera glasses. Friendscope explores a new concept called a shared camera.…

cs.HC2020

Sifter: A Hybrid Workflow for Theme-based Video Curation at Scale

Yan Chen, Andrés Monroy-Hernández, Ian Wehrman +3

User-generated content platforms curate their vast repositories into thematic compilations that facilitate the discovery of high-quality material. Platforms that seek tight editori…

cs.HC2019★ 55 cited

Blocks: Collaborative and Persistent Augmented Reality Experiences

Anhong Guo, Ilter Canberk, Hannah Murphy +2

We introduce Blocks, a mobile application that enables people to co-create AR structures that persist in the physical environment. Using Blocks, end users can collaborate synchrono…

cs.CY2019★ 38 cited

Boomerang: Rebounding the Consequences of Reputation Feedback on Crowdsourcing Platforms

Snehalkumar, S. Gaikwad, Durim Morina +35

Paid crowdsourcing platforms suffer from low-quality work and unfair rejections, but paradoxically, most workers and requesters have high reputation scores. These inflated scores,…

cs.HC2019

Impact of Contextual Factors on Snapchat Public Sharing

Hana Habib, Neil Shah, Rajan Vaish

Public sharing is integral to online platforms. This includes the popular multimedia messaging application Snapchat, on which public sharing is relatively new and unexplored in pri…

cs.HC2019★ 15 cited

Analyzing the Use of Camera Glasses in the Wild

Taryn Bipat, Maarten Willem Bos, Rajan Vaish +1

Camera glasses enable people to capture point-of-view videos using a common accessory, hands-free. In this paper, we investigate how, when, and why people used one such product: Sp…

cs.HC2017★ 5 cited

Prototype Tasks: Improving Crowdsourcing Results through Rapid, Iterative Task Design

Snehalkumar "Neil" S. Gaikwad, Nalin Chhibber, Vibhor Sehgal +26

Low-quality results have been a long-standing problem on microtask crowdsourcing platforms, driving away requesters and justifying low wages for workers. To date, workers have been…

cs.HC2017★ 2 cited

CrowdTone: Crowd-powered tone feedback and improvement system for emails

Rajan Vaish, Andrés Monroy-Hernández

In this paper, we present CrowdTone, a system designed to help people set the appropriate tone in their email communication. CrowdTone utilizes the context and content of an email…

cs.HC2016★ 66 cited

Crowd Guilds: Worker-led Reputation and Feedback on Crowdsourcing Platforms

Mark E. Whiting, Dilrukshi Gamage, Snehalkumar S. Gaikwad +25

Crowd workers are distributed and decentralized. While decentralization is designed to utilize independent judgment to promote high-quality results, it paradoxically undercuts beha…

cs.HC2015★ 2 cited

On Optimizing Human-Machine Task Assignments

Andreas Veit, Michael Wilber, Rajan Vaish +48

When crowdsourcing systems are used in combination with machine inference systems in the real world, they benefit the most when the machine system is deeply integrated with the cro…