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From the 2 of 8 linked papers with an AI index.

collaborators

8 papers

cs.CV2026

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

Fan Jiang, Zhaoxu Sun, Mengchao Wang +38

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…

cs.CV2026

ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

Mingchao Sun, Luyang Tang, Yu Liu +34

The paper introduces ABot-3DWorld 0, a multimodal system that converts text, images, or video into high‑fidelity, explorable 3D worlds using a compact spatial representation and pa…

cs.CV2026

ABot-N1: Toward a General Visual Language Navigation Foundation Model

Ruiyan Gong, Yingnan Guo, Junjun Hu +44

The paper presents ABot-N1, a visual‑language navigation foundation model that separates high‑level reasoning from low‑level control via a slow‑fast architecture and pixel‑based go…

cs.CV2026

WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

Ting-Bing Xu, Jiacheng Sui, Zhe Gao +12

Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We intr…

cs.CV2026

ABot-Earth 0.5: Generative 3D Earth Model

Ming Qian, Tianjian Ouyang, Mingchao Sun +25

We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve th…

cs.RO2026

POINav: Benchmarking and Enhancing Final-Meters Arrival in Real-World Vision-Language Navigation

Ruiyan Gong, Meisheng Zhang, Yuxiang Zhao +12

Real-world navigation is fundamentally driven by Points of Interest (POIs), yet reaching a precise POI remains a critical "final-meters" challenge. Existing Vision-Language Navigat…