From the 2 of 8 linked papers with an AI index.
8 papers
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
Fan Jiang, Zhaoxu Sun, Mengchao Wang +38
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…
ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space
Mingchao Sun, Luyang Tang, Yu Liu +34
The paper introduces ABot-3DWorld 0, a multimodal system that converts text, images, or video into high‑fidelity, explorable 3D worlds using a compact spatial representation and pa…
ABot-N1: Toward a General Visual Language Navigation Foundation Model
Ruiyan Gong, Yingnan Guo, Junjun Hu +44
The paper presents ABot-N1, a visual‑language navigation foundation model that separates high‑level reasoning from low‑level control via a slow‑fast architecture and pixel‑based go…
WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models
Ting-Bing Xu, Jiacheng Sui, Zhe Gao +12
Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We intr…
ABot-Earth 0.5: Generative 3D Earth Model
Ming Qian, Tianjian Ouyang, Mingchao Sun +25
We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve th…
POINav: Benchmarking and Enhancing Final-Meters Arrival in Real-World Vision-Language Navigation
Ruiyan Gong, Meisheng Zhang, Yuxiang Zhao +12
Real-world navigation is fundamentally driven by Points of Interest (POIs), yet reaching a precise POI remains a critical "final-meters" challenge. Existing Vision-Language Navigat…