activity
20162023
most citedConvolutional Sequence to Sequence Learning

2.6k citations · 3.1k across the 8 of their papers we have counts for

collaborators

8 papers

cs.CL2023★ 425 cited

Code Llama: Open Foundation Models for Code

Baptiste Rozière, Jonas Gehring, Fabian Gloeckle +23

We release Code Llama, a family of large language models for code based on Llama 2 providing state-of-the-art performance among open models, infilling capabilities, support for lar…

cs.LG2022★ 2 cited

Leveraging Demonstrations with Latent Space Priors

Jonas Gehring, Deepak Gopinath, Jungdam Won +3

Demonstrations provide insight into relevant state or action space regions, bearing great potential to boost the efficiency and practicality of reinforcement learning agents. In th…

cs.LG2021★ 1 cited

Hierarchical Skills for Efficient Exploration

Jonas Gehring, Gabriel Synnaeve, Andreas Krause +1

In reinforcement learning, pre-trained low-level skills have the potential to greatly facilitate exploration. However, prior knowledge of the downstream task is required to strike…

cs.LG2018★ 16 cited

Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger

Gabriel Synnaeve, Zeming Lin, Jonas Gehring +5

We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games. We propose to…

cs.LG2018★ 3 cited

High-Level Strategy Selection under Partial Observability in StarCraft: Brood War

Jonas Gehring, Da Ju, Vegard Mella +3

We consider the problem of high-level strategy selection in the adversarial setting of real-time strategy games from a reinforcement learning perspective, where taking an action co…

cs.AI2017★ 29 cited

STARDATA: A StarCraft AI Research Dataset

Zeming Lin, Jonas Gehring, Vasil Khalidov +1

We release a dataset of 65646 StarCraft replays that contains 1535 million frames and 496 million player actions. We provide full game state data along with the original replays th…