6 citations · 8 across the 3 of their papers we have counts for
3 papers · 1 filter
Fast Game Content Adaptation Through Bayesian-based Player Modelling
Miguel González-Duque, Rasmus Berg Palm, Sebastian Risi
In games, as well as many user-facing systems, adapting content to users' preferences and experience is an important challenge. This paper explores a novel method to realize this g…
EvoCraft: A New Challenge for Open-Endedness
Djordje Grbic, Rasmus Berg Palm, Elias Najarro +2
This paper introduces EvoCraft, a framework for Minecraft designed to study open-ended algorithms. We introduce an API that provides an open-source Python interface for communicati…
Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error
Miguel González-Duque, Rasmus Berg Palm, David Ha +1
Methods for dynamic difficulty adjustment allow games to be tailored to particular players to maximize their engagement. However, current methods often only modify a limited set of…