#virtual reality
7 papers · 1 filter
S-Avatar: Diffusion-Guided Gaussian Head Avatars from a Single Image
Hail Song, Seokhwan Yang, Jiwon Yang +2
S-Avatar is a method that creates photorealistic 3D head avatars from a single image by using diffusion-guided Gaussian splatting and aligning the result with the FLAME parametric…
Evaluating the Vergence-Accommodation Conflict in Gaze-Based 3D Target Selection
Mohammad Raihanul Bashar, Mohammadreza Amini, Aunnoy K Mutasim +3
The paper studies how the vergence‑accommodation conflict in head‑mounted displays degrades users' ability to select 3D targets with gaze, especially as visual depth increases, and…
Hakka Kitchen: Engagement with Culinary Cultural Heritage Through Immersive Game Play
Jingle Huang, Yuyao Zhang, Ruyan Chen +1
The paper presents Hakka Kitchen, a VR game that lets players actively practice a traditional Hakka cooking process, showing it improves engagement and cultural awareness compared…
AHEAD: Anticipatory Hand-Driven Teleoperation via Human Intent Prediction
Seok Joon Kim, Junho Lee, Federica Spinola +2
AHEAD is a VR teleoperation system that predicts a user’s intended grasp object and placement slot from short windows of 3D hand and head data, allowing the robot to start moving e…
HandPad: A Bimanual Hand Interface for Fluid Window Interactions in VR
Wen Ying, Adil Rahman, Erzhen Hu +1
HandPad is a bare‑hand interface for VR that uses the non‑dominant hand to set spatial frames and modes while the dominant hand performs precise window interactions, enabling devic…
SVI360: Spherical Video Interpolation
Le-Kim Nguyen, Renato Martins, Pascal Vasseur +1
The paper introduces SVI360, a dual‑branch neural framework that improves interpolation of omnidirectional (360°) videos by combining the original view with a rotated orthogonal vi…