On The Structure of Competitive Societies
arXiv:physics/0512144 · doi:10.1140/epjb/e2006-00095-y
Abstract
We model the dynamics of social structure by a simple interacting particle system. The social standing of an individual agent is represented by an integer-valued fitness that changes via two offsetting processes. When two agents interact one advances: the fitter with probability p and the less fit with probability 1-p. The fitness of an agent may also decline with rate r. From a scaling analysis of the underlying master equations for the fitness distribution of the population, we find four distinct social structures as a function of the governing parameters p and r. These include: (i) a static lower-class society where all agents have finite fitness; (ii) an upwardly-mobile middle-class society; (iii) a hierarchical society where a finite fraction of the population belongs to a middle class and a complementary fraction to the lower class; (iv) an egalitarian society where all agents are upwardly mobile and have nearly the same fitness. We determine the basic features of the fitness distributions in these four phases.
8 pages, 7 figures
References in corpus (8)
- Community structure in social and biological networks
- Simulating Dynamical Features of Escape Panic
- Statistical mechanics of money
- Wealth Distributions in Models of Capital Exchange
- Bifurcations and Patterns in Compromise Processes
- Simulation of Consensus Model of Deffuant et al on a Barabasi-Albert Network
- Extremal properties of random trees
- Dynamics of Social Diversity
Cited by in corpus (16)
- Statistical physics of social dynamics
- Scaling in Tournaments
- How to Choose a Champion
- Randomness in Competitions
- Self-organization and time-stability of social hierarchies
- Fitness voter model: damped oscillations and anomalous consensus
- Dynamics of Multi-Player Games
- No need for conspiracy: Self-organized cartel formation in a modified trust game
- Talent and experience shape competitive social hierarchies
- A Toy Model of the Rat Race
- Merger Dynamics in Three-Agent Games
- Dynamics of Three Agent Games
- A piecewise linear model of self-organized hierarchy formation
- Dynamics And Kinetic Limit For A System Of Noiseless D-Dimensional Vicsek-Type Particles
- Reputation-Driven Voting Dynamics
- Emergence of social hierarchies in a society with two competitive groups