Self-organized Networks of Competing Boolean Agents
arXiv:cond-mat/9905082 · doi:10.1103/PhysRevLett.84.3185
Abstract
A model of Boolean agents competing in a market is presented where each agent bases his action on information obtained from a small group of other agents. The agents play a competitive game that rewards those in the minority. After a long time interval, the poorest player's strategy is changed randomly, and the process is repeated. Eventually the network evolves to a stationary but intermittent state where random mutation of the worst strategy can change the behavior of the entire network, often causing a switch in the dynamics between attractors of vastly different lengths.
4 pages, 3 included figures. Some text revision and one new figure added. To appear in PRL
Cited by in corpus (49)
- Adaptive Coevolutionary Networks: A Review
- Topological Evolution of Dynamical Networks: Global Criticality from Local Dynamics
- Modeling complex systems with adaptive networks
- Competition in Social Networks: Emergence of a Scale-free Leadership Structure and Collective Efficiency
- The dynamics of critical Kauffman networks under asynchronous stochastic update
- Complex Networks
- The Cavity Approach to Parallel Dynamics of Ising Spins on a Graph
- Emergent Criticality from Co-evolution in Random Boolean Networks
- Evolution of Canalizing Boolean Networks
- Self-organized Boolean game on networks
- Patterns of cooperation: fairness and coordination in networks of interacting agents
- Theoretical Results for Sandpile Models of SOC with Multiple Topplings
- Adaptive Boolean Networks and Minority Games with Time--Dependent Capacities
- A Novel Antifragility Measure Based on Satisfaction and Its Application to Random and Biological Boolean Networks
- Artificial intelligence meets minority game: toward optimal resource allocation
- Experiments on autonomous Boolean networks
- Time-Scale and Noise Optimality in Self-Organized Critical Adaptive Networks
- Critical Kauffman networks under deterministic asynchronous update
- Universal structural estimator and dynamics approximator for complex networks
- The Minority Game with interactions
- Harms and benefits from social imitation
- Social organization in the Minority Game model
- Self-Organized Critical Random Boolean Networks
- Kauffman networks with threshold functions
- Minority Game With Peer Pressure
- Evolution of a population of random Boolean networks
- Dynamical spin-glass-like behavior in an evolutionary game
- Optimal Stabilization of Boolean Networks through Collective Influence
- Self-organization in populations of competing agents
- Emergence of Distributed Coordination in the Kolkata Paise Restaurant Problem with Finite Information
- Attractor and Basin Entropies of Random Boolean Networks Under Asynchronous Stochastic Update
- The Emergence of Leadership in Social Networks
- A Multilayer Structure Facilitates the Production of Antifragile Systems in Boolean Network Models
- Boolean Game on Scale-free Networks
- Emergence of Hierarchy on a Network of Complementary Agents
- Optimal coordination of resources: A solution from reinforcement learning
- Random sampling vs. exact enumeration of attractors in random Boolean networks
- Symmetry in Critical Random Boolean Network Dynamics
- Order and disorder in the Local Evolutionary Minority Game
- Co-evolution of nodes and links: diversity driven coexistence in cyclic competition of three species
- Life in the Stockmarket - a Realistic Model for Trading
- Canalization in the Critical States of Highly Connected Networks of Competing Boolean Nodes
- Need, Greed and Noise: Competing Strategies in a Trading Model
- Statistical Mechanics of Dilute Batch Minority Games with Random External Information
- Darwinian Selection and Non-existence of Nash Equilibria
- Avalanches, branching ratios, and clustering of attractors in Random Boolean Networks and in the segment polarity network of \emph{Drosophila}
- Emergence of grouping in multi-resource minority game dynamics
- Multiscale Dynamics of an Adaptive Catalytic Network
- Controlling herding in minority game systems