Any4D: Open-Prompt 4D Generation from Natural Language and Images
arXiv:2511.18746
Abstract
While video-generation-based embodied world models have gained increasing attention, their reliance on large-scale embodied interaction data remains a key bottleneck. The scarcity, difficulty of collection, and high dimensionality of embodied data fundamentally limit the alignment granularity between language and actions and exacerbate the challenge of long-horizon video generation--hindering generative models from achieving a \textit{"GPT moment"} in the embodied domain. There is a naive observation: \textit{the diversity of embodied data far exceeds the relatively small space of possible primitive motions}. Based on this insight, we propose \textbf{Primitive Embodied World Models} (PEWM), which restricts video generation to fixed shorter horizons, our approach \textit{1) enables} fine-grained alignment between linguistic concepts and visual representations of robotic actions, \textit{2) reduces} learning complexity, \textit{3) improves} data efficiency in embodied data collection, and \textit{4) decreases} inference latency. By equipping with a modular Vision-Language Model (VLM) planner and a Start-Goal heatmap Guidance mechanism (SGG), PEWM further enables flexible closed-loop control and supports compositional generalization of primitive-level policies over extended, complex tasks. Our framework leverages the spatiotemporal vision priors in video models and the semantic awareness of VLMs to bridge the gap between fine-grained physical interaction and high-level reasoning, paving the way toward scalable, interpretable, and general-purpose embodied intelligence.
arXiv commentThe authors identified issues in the 4D generation pipeline and evaluation that affect result validity. To ensure scientific accuracy, we will revise the methodology and experiments thoroughly before resubmitting. This version should not be cited or relied upon