DrawTalking: Building Interactive Worlds by Sketching and Speaking
arXiv:2401.05631 · doi:10.1145/3654777.3676334
Abstract
We introduce DrawTalking, an approach to building and controlling interactive worlds by sketching and speaking while telling stories. It emphasizes user control and flexibility, and gives programming-like capability without requiring code. An early open-ended study with our prototype shows that the mechanics resonate and are applicable to many creative-exploratory use cases, with the potential to inspire and inform research in future natural interfaces for creative exploration and authoring.
25 pages, 27 figures; Matching version accepted at UIST 2024