papers

Publications (18)

cs.HC2023

Automated Conversion of Music Videos into Lyric Videos

Jiaju Ma, Anyi Rao, Li-Yi Wei +3

Musicians and fans often produce lyric videos, a form of music videos that showcase the song's lyrics, for their favorite songs. However, making such videos can be challenging and…

cs.GR2020

Simple Methods to Represent Shapes with Sample Spheres

Li-Yi Wei, Arjun V Anand, Shally Kumar +1

Representing complex shapes with simple primitives in high accuracy is important for a variety of applications in computer graphics and geometry processing. Existing solutions may…

cs.HC2024

DrawTalking: Building Interactive Worlds by Sketching and Speaking

Karl Toby Rosenberg, Rubaiat Habib Kazi, Li-Yi Wei +2

We introduce DrawTalking, an approach to building and controlling interactive worlds by sketching and speaking while telling stories. It emphasizes user control and flexibility, an…

cs.CV2021

Learning to Reconstruct 3D Manhattan Wireframes from a Single Image

Yichao Zhou, Haozhi Qi, Yuexiang Zhai +4

In this paper, we propose a method to obtain a compact and accurate 3D wireframe representation from a single image by effectively exploiting global structural regularities. Our me…

cs.GR2018

Spoke-Darts for High-Dimensional Blue-Noise Sampling

Scott A. Mitchell, Mohamed S. Ebeida, Muhammad A. Awad +6

Blue noise sampling has proved useful for many graphics applications, but remains underexplored in high-dimensional spaces due to the difficulty of generating distributions and pro…

cs.GR2024

Compositional Neural Textures

Peihan Tu, Li-Yi Wei, Matthias Zwicker

Texture plays a vital role in enhancing visual richness in both real photographs and computer-generated imagery. However, the process of editing textures often involves laborious a…

cs.HC2020

RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching

Ryo Suzuki, Rubaiat Habib Kazi, Li-Yi Wei +3

We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable u…

cs.GR2019

Eccentricity Effects on Blur and Depth Perception

Qi Sun, Fu-Chung Huang, Li-Yi Wei +3

Foveation and focus cue are the two most discussed topics on vision in designing near-eye displays. Foveation reduces rendering load by omitting spatial details in the content that…

cs.HC2022

Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming

Shaoyu Chen, Budmonde Duinkharjav, Xin Sun +5

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed…

cs.HC2023

PoseCoach: A Customizable Analysis and Visualization System for Video-based Running Coaching

Jingyuan Liu, Nazmus Saquib, Zhutian Chen +4

Videos are an accessible form of media for analyzing sports postures and providing feedback to athletes. Existing sport-specific systems embed bespoke human pose attributes and thu…

cs.GR2020

Continuous Curve Textures

Peihan Tu, Li-Yi Wei, Koji Yatani +2

Repetitive patterns are ubiquitous in natural and human-made objects, and can be created with a variety of tools and methods. Manual authoring provides unmatched degree of freedom…

cs.GR2018

Printable Aggregate Elements

Jérémie Dumas, Jonàs Martínez, Sylvain Lefebvre +1

Aggregating base elements into rigid objects such as furniture or sculptures is a great way for designers to convey a specific look and feel. Unfortunately, there is no existing so…

cs.GR2017

Autocomplete 3D Sculpting

Mengqi Peng, Jun Xing, Li-Yi Wei

Digital sculpting is a popular means to create 3D models but remains a challenging task for many users. This can be alleviated by recent advances in data-driven and procedural mode…

cs.HC2026

Notational Animating: An Interactive Approach to Creating and Editing Animation Keyframes

Xinyu Shi, Li-Yi Wei, Nanxuan Zhao +2

We introduce the concept of notational animating, an interaction paradigm for animation authoring where users sketch high-level notations over static drawings to indicate intended…

cs.HC2025

LogoMotion: Visually-Grounded Code Synthesis for Creating and Editing Animation

Vivian Liu, Rubaiat Habib Kazi, Li-Yi Wei +4

Creating animation takes time, effort, and technical expertise. To help novices with animation, we present LogoMotion, an AI code generation approach that helps users create semant…

cs.CV2026

SemLayer: Semantic-aware Generative Segmentation and Layer Construction for Abstract Icons

Haiyang Xu, Ronghuan Wu, Li-Yi Wei +5

Graphic icons are a cornerstone of modern design workflows, yet they are often distributed as flattened single-path or compound-path graphics, where the original semantic layering…

cs.GR2021

Autocomplete Repetitive Stroking with Image Guidance

Yilan Chen, Kin Chung Kwan, Li-Yi Wei +1

Image-guided drawing can compensate for the lack of skills but often requires a significant number of repetitive strokes to create textures. Existing automatic stroke synthesis met…

cs.GR2014

Order-Independent Texture Synthesis

Li-Yi Wei, Marc Levoy

Search-based texture synthesis algorithms are sensitive to the order in which texture samples are generated; different synthesis orders yield different textures. Unfortunately, mos…