10 Years of the PCG workshop: Past and Future Trends
arXiv:2104.11037 · doi:10.1145/3402942.3409598
Abstract
As of 2020, the international workshop on Procedural Content Generation enters its second decade. The annual workshop, hosted by the international conference on the Foundations of Digital Games, has collected a corpus of 95 papers published in its first 10 years. This paper provides an overview of the workshop's activities and surveys the prevalent research topics emerging over the years.
arXiv comment10 pages
References in corpus (7)
- The VGLC: The Video Game Level Corpus
- The MineRL 2019 Competition on Sample Efficient Reinforcement Learning using Human Priors
- Generative Design in Minecraft (GDMC), Settlement Generation Competition
- Toward Game Level Generation from Gameplay Videos
- Generating Levels That Teach Mechanics
- The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors
- Pairing Character Classes in a Deathmatch Shooter Game via a Deep-Learning Surrogate Model