Bandit Learning in Decentralized Matching Markets
arXiv:2012.07348
Abstract
We study two-sided matching markets in which one side of the market (the players) does not have a priori knowledge about its preferences for the other side (the arms) and is required to learn its preferences from experience. Also, we assume the players have no direct means of communication. This model extends the standard stochastic multi-armed bandit framework to a decentralized multiple player setting with competition. We introduce a new algorithm for this setting that, over a time horizon , attains stable regret when preferences of the arms over players are shared, and regret when there are no assumptions on the preferences on either side. Moreover, in the setting where a single player may deviate, we show that the algorithm is incentive compatible whenever the arms' preferences are shared, but not necessarily so when preferences are fully general.
arXiv comment34 pages
References in corpus (6)
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Cited by in corpus (8)
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- Decentralized Learning in Online Queuing Systems
- Beyond Regret for Decentralized Bandits in Matching Markets
- Learning in Multi-Stage Decentralized Matching Markets
- A survey on multi-player bandits
- An Instance-Dependent Analysis for the Cooperative Multi-Player Multi-Armed Bandit
- PPA-Game: Characterizing and Learning Competitive Dynamics Among Online Content Creators
- Optimal Analysis for Bandit Learning in Matching Markets with Serial Dictatorship