SOAC: The Soft Option Actor-Critic Architecture
arXiv:2006.14363
Abstract
The option framework has shown great promise by automatically extracting temporally-extended sub-tasks from a long-horizon task. Methods have been proposed for concurrently learning low-level intra-option policies and high-level option selection policy. However, existing methods typically suffer from two major challenges: ineffective exploration and unstable updates. In this paper, we present a novel and stable off-policy approach that builds on the maximum entropy model to address these challenges. Our approach introduces an information-theoretical intrinsic reward for encouraging the identification of diverse and effective options. Meanwhile, we utilize a probability inference model to simplify the optimization problem as fitting optimal trajectories. Experimental results demonstrate that our approach significantly outperforms prior on-policy and off-policy methods in a range of Mujoco benchmark tasks while still providing benefits for transfer learning. In these tasks, our approach learns a diverse set of options, each of whose state-action space has strong coherence.
References in corpus (20)
- Adam: A Method for Stochastic Optimization
- Playing Atari with Deep Reinforcement Learning
- Addressing Function Approximation Error in Actor-Critic Methods
- Soft Actor-Critic Algorithms and Applications
- Dota 2 with Large Scale Deep Reinforcement Learning
- Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation
- Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review
- Deep Variational Information Bottleneck
- Optimal control as a graphical model inference problem
- Soft Actor-Critic for Discrete Action Settings
- Equivalence Between Policy Gradients and Soft Q-Learning
- Dynamics-Aware Unsupervised Discovery of Skills
- Learning Parameterized Skills
- Multi-Level Discovery of Deep Options
- InfoBot: Transfer and Exploration via the Information Bottleneck
- Hierarchical Reinforcement Learning with Advantage-Based Auxiliary Rewards
- Learning Nearly Decomposable Value Functions Via Communication Minimization
- Reinforcement Learning with Competitive Ensembles of Information-Constrained Primitives
- Using Options and Covariance Testing for Long Horizon Off-Policy Policy Evaluation
- Hierarchical Reinforcement Learning via Advantage-Weighted Information Maximization