Distributed generalized Nash equilibrium seeking in aggregative games on time-varying networks
arXiv:1907.00191 · doi:10.1109/TAC.2020.3005922
Abstract
We design the first fully-distributed algorithm for generalized Nash equilibrium seeking in aggregative games on a time-varying communication network, under partial-decision information, i.e., the agents have no direct access to the aggregate decision. The algorithm is derived by integrating dynamic tracking into a projected pseudo-gradient algorithm. The convergence analysis relies on the framework of monotone operator splitting and the Krasnosel'skii-Mann fixed-point iteration with errors.
14 pages, 4 figures
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- Nash equilibrium seeking under partial-decision information over directed communication networks
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- Distributed Computation of Stochastic GNE with Partial Information: An Augmented Best-Response Approach