Probably Approximately Correct Nash Equilibrium Learning
arXiv:1903.10387 · doi:10.1109/TAC.2020.3030754
Abstract
We consider a multi-agent noncooperative game with agents' objective functions being affected by uncertainty. Following a data driven paradigm, we represent uncertainty by means of scenarios and seek a robust Nash equilibrium solution. We treat the Nash equilibrium computation problem within the realm of probably approximately correct (PAC) learning. Building upon recent developments in scenario-based optimization, we accompany the computed Nash equilibrium with a priori and a posteriori probabilistic robustness certificates, providing confidence that the computed equilibrium remains unaffected (in probabilistic terms) when a new uncertainty realization is encountered. For a wide class of games, we also show that the computation of the so called compression set - a key concept in scenario-based optimization - can be directly obtained as a byproduct of the proposed solution methodology. Finally, we illustrate how to overcome differentiability issues, arising due to the introduction of scenarios, and compute a Nash equilibrium solution in a decentralized manner. We demonstrate the efficacy of the proposed approach on an electric vehicle charging control problem.
arXiv commentPreprint submitted to IEEE Transactions on Automatic Control
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Cited by in corpus (4)
- Tracking-based distributed equilibrium seeking for aggregative games
- Probabilistic feasibility guarantees for solution sets to uncertain variational inequalities
- Distributed equilibrium seeking in aggregative games: linear convergence under singular perturbations lens
- A priori data-driven robustness guarantees on strategic deviations from generalised Nash equilibria