The StreetLearn Environment and Dataset
arXiv:1903.01292
Abstract
Navigation is a rich and well-grounded problem domain that drives progress in many different areas of research: perception, planning, memory, exploration, and optimisation in particular. Historically these challenges have been separately considered and solutions built that rely on stationary datasets - for example, recorded trajectories through an environment. These datasets cannot be used for decision-making and reinforcement learning, however, and in general the perspective of navigation as an interactive learning task, where the actions and behaviours of a learning agent are learned simultaneously with the perception and planning, is relatively unsupported. Thus, existing navigation benchmarks generally rely on static datasets (Geiger et al., 2013; Kendall et al., 2015) or simulators (Beattie et al., 2016; Shah et al., 2018). To support and validate research in end-to-end navigation, we present StreetLearn: an interactive, first-person, partially-observed visual environment that uses Google Street View for its photographic content and broad coverage, and give performance baselines for a challenging goal-driven navigation task. The environment code, baseline agent code, and the dataset are available at http://streetlearn.cc
13 pages, 6 figures, 4 tables. arXiv admin note: text overlap with arXiv:1804.00168
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- Driving Datasets Literature Review
- Towards mental time travel: a hierarchical memory for reinforcement learning agents
- Deep Single Image Camera Calibration by Heatmap Regression to Recover Fisheye Images Under Manhattan World Assumption
- Navigation Agents for the Visually Impaired: A Sidewalk Simulator and Experiments
- You Are Here: Geolocation by Embedding Maps and Images
- Cross-View Policy Learning for Street Navigation
- SILG: The Multi-environment Symbolic Interactive Language Grounding Benchmark
- PanGEA: The Panoramic Graph Environment Annotation Toolkit
- Extreme Rotation Estimation using Dense Correlation Volumes
- Rapid Task-Solving in Novel Environments