A Theory of Regularized Markov Decision Processes
arXiv:1901.11275
Abstract
Many recent successful (deep) reinforcement learning algorithms make use of regularization, generally based on entropy or Kullback-Leibler divergence. We propose a general theory of regularized Markov Decision Processes that generalizes these approaches in two directions: we consider a larger class of regularizers, and we consider the general modified policy iteration approach, encompassing both policy iteration and value iteration. The core building blocks of this theory are a notion of regularized Bellman operator and the Legendre-Fenchel transform, a classical tool of convex optimization. This approach allows for error propagation analyses of general algorithmic schemes of which (possibly variants of) classical algorithms such as Trust Region Policy Optimization, Soft Q-learning, Stochastic Actor Critic or Dynamic Policy Programming are special cases. This also draws connections to proximal convex optimization, especially to Mirror Descent.
ICML 2019
Cited by in corpus (53)
- A Theoretical Analysis of Deep Q-Learning
- On the Theory of Policy Gradient Methods: Optimality, Approximation, and Distribution Shift
- A reinforcement learning approach to rare trajectory sampling
- Fast Global Convergence of Natural Policy Gradient Methods with Entropy Regularization
- Reinforcement learning of rare diffusive dynamics
- VIREL: A Variational Inference Framework for Reinforcement Learning
- Maximum Entropy RL (Provably) Solves Some Robust RL Problems
- Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexity
- Mirror Descent Policy Optimization
- Provably Efficient Exploration in Policy Optimization
- From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization
- Bellman-consistent Pessimism for Offline Reinforcement Learning
- Single-Timescale Actor-Critic Provably Finds Globally Optimal Policy
- Provable Benefits of Actor-Critic Methods for Offline Reinforcement Learning
- Adversarially Guided Actor-Critic
- MADE: Exploration via Maximizing Deviation from Explored Regions
- Optimistic Policy Optimization with Bandit Feedback
- Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization
- Offline Reinforcement Learning with Value-based Episodic Memory
- Proximal Policy Optimization with Relative Pearson Divergence
- Proximal Policy Optimization with Adaptive Threshold for Symmetric Relative Density Ratio
- Greedification Operators for Policy Optimization: Investigating Forward and Reverse KL Divergences
- Adaptive Approximate Policy Iteration
- Provable Fictitious Play for General Mean-Field Games
- Policy Mirror Descent for Regularized Reinforcement Learning: A Generalized Framework with Linear Convergence
- Cautiously Optimistic Policy Optimization and Exploration with Linear Function Approximation
- On Connections between Constrained Optimization and Reinforcement Learning
- Stable Policy Optimization via Off-Policy Divergence Regularization
- Finite-Sample Analysis of Off-Policy Natural Actor-Critic Algorithm
- Twice regularized MDPs and the equivalence between robustness and regularization
- Regularity and stability of feedback relaxed controls
- Robust Inverse Reinforcement Learning under Transition Dynamics Mismatch
- On Linear Convergence of Policy Gradient Methods for Finite MDPs
- Dimension-Free Rates for Natural Policy Gradient in Multi-Agent Reinforcement Learning
- Merging Deterministic Policy Gradient Estimations with Varied Bias-Variance Tradeoff for Effective Deep Reinforcement Learning
- Regularized Inverse Reinforcement Learning
- Provably Correct Optimization and Exploration with Non-linear Policies
- A Convergence Result for Regularized Actor-Critic Methods
- Provably Efficient Exploration for Reinforcement Learning Using Unsupervised Learning
- Approximate Newton policy gradient algorithms
- On the Convergence of Approximate and Regularized Policy Iteration Schemes
- Logistic Q-Learning
- Bregman Gradient Policy Optimization
- Reward is enough for convex MDPs
- Convex Regularization in Monte-Carlo Tree Search
- Implicitly Regularized RL with Implicit Q-Values
- Actor-critic is implicitly biased towards high entropy optimal policies
- Robust Generalization despite Distribution Shift via Minimum Discriminating Information
- Geometric Value Iteration: Dynamic Error-Aware KL Regularization for Reinforcement Learning
- Cautious Actor-Critic
- Cautious Policy Programming: Exploiting KL Regularization in Monotonic Policy Improvement for Reinforcement Learning
- Reinforcement Learning With Sparse-Executing Actions via Sparsity Regularization
- Co-Adaptation of Algorithmic and Implementational Innovations in Inference-based Deep Reinforcement Learning