On Passivity, Reinforcement Learning and Higher-Order Learning in Multi-Agent Finite Games
arXiv:1808.04464 · doi:10.1109/TAC.2020.2978037
Abstract
In this paper, we propose a passivity-based methodology for analysis and design of reinforcement learning in multi-agent finite games. Starting from a known exponentially-discounted reinforcement learning scheme, we show that convergence to a Nash distribution can be shown in the class of games characterized by the monotonicity property of their (negative) payoff. We further exploit passivity to propose a class of higher-order schemes that preserve convergence properties, can improve the speed of convergence and can even converge in cases whereby their first-order counterpart fail to converge. We demonstrate these properties through numerical simulations for several representative games.
arXiv comment14 pages, 19 figures. This work has been submitted to the IEEE for possible publication
References in corpus (4)
Cited by in corpus (4)
- A Survey on Physics Informed Reinforcement Learning: Review and Open Problems
- Continuous-time Discounted Mirror-Descent Dynamics in Monotone Concave Games
- Dynamic Population Games: A Tractable Intersection of Mean-Field Games and Population Games
- Nash Equilibrium Learning In Large Populations With First-Order Payoff Modifications