ReenactGAN: Learning to Reenact Faces via Boundary Transfer
arXiv:1807.11079
Abstract
We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person. Instead of performing a direct transfer in the pixel space, which could result in structural artifacts, we first map the source face onto a boundary latent space. A transformer is subsequently used to adapt the boundary of source face to the boundary of target face. Finally, a target-specific decoder is used to generate the reenacted target face. Thanks to the effective and reliable boundary-based transfer, our method can perform photo-realistic face reenactment. In addition, ReenactGAN is appealing in that the whole reenactment process is purely feed-forward, and thus the reenactment process can run in real-time (30 FPS on one GTX 1080 GPU). Dataset and model will be publicly available at https://wywu.github.io/projects/ReenactGAN/ReenactGAN.html
arXiv commentAccepted to ECCV 2018. Project page: https://wywu.github.io/projects/ReenactGAN/ReenactGAN.html
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Cited by in corpus (6)
- Generative Adversarial Networks for Image and Video Synthesis: Algorithms and Applications
- One-shot Face Reenactment
- One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing
- Multi-attentional Deepfake Detection
- CFA-Net: Controllable Face Anonymization Network with Identity Representation Manipulation
- TransGaGa: Geometry-Aware Unsupervised Image-to-Image Translation