activity
20142023
most citedLearning to Prompt for Vision-Language Models

3.2k citations · 12.3k across the 227 of their papers we have counts for

collaborators

232 papers

cs.CV2023

Panoptic Video Scene Graph Generation

Jingkang Yang, Wenxuan Peng, Xiangtai Li +8

Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG relates to the existing…

cs.CV2023

Deep Geometrized Cartoon Line Inbetweening

Li Siyao, Tianpei Gu, Weiye Xiao +3

We aim to address a significant but understudied problem in the anime industry, namely the inbetweening of cartoon line drawings. Inbetweening involves generating intermediate fram…

cs.CV2023★ 34 cited

LAVIE: High-Quality Video Generation with Cascaded Latent Diffusion Models

Yaohui Wang, Xinyuan Chen, Xin Ma +17

This work aims to learn a high-quality text-to-video (T2V) generative model by leveraging a pre-trained text-to-image (T2I) model as a basis. It is a highly desirable yet challengi…

cs.CV2023★ 9 cited

PGDiff: Guiding Diffusion Models for Versatile Face Restoration via Partial Guidance

Peiqing Yang, Shangchen Zhou, Qingyi Tao +1

Exploiting pre-trained diffusion models for restoration has recently become a favored alternative to the traditional task-specific training approach. Previous works have achieved n…

cs.CV2023

Interpret Vision Transformers as ConvNets with Dynamic Convolutions

Chong Zhou, Chen Change Loy, Bo Dai

There has been a debate about the superiority between vision Transformers and ConvNets, serving as the backbone of computer vision models. Although they are usually considered as t…

cs.CV2023★ 1 cited

DeformToon3D: Deformable 3D Toonification from Neural Radiance Fields

Junzhe Zhang, Yushi Lan, Shuai Yang +5

In this paper, we address the challenging problem of 3D toonification, which involves transferring the style of an artistic domain onto a target 3D face with stylized geometry and…

cs.CV2023★ 1 cited

ProPainter: Improving Propagation and Transformer for Video Inpainting

Shangchen Zhou, Chongyi Li, Kelvin C. K. Chan +1

Flow-based propagation and spatiotemporal Transformer are two mainstream mechanisms in video inpainting (VI). Despite the effectiveness of these components, they still suffer from…

cs.CV2023★ 29 cited

SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation

Zhongang Cai, Wanqi Yin, Ailing Zeng +10

Expressive human pose and shape estimation (EHPS) unifies body, hands, and face motion capture with numerous applications. Despite encouraging progress, current state-of-the-art me…

cs.CV2023★ 3 cited

MosaicFusion: Diffusion Models as Data Augmenters for Large Vocabulary Instance Segmentation

Jiahao Xie, Wei Li, Xiangtai Li +3

We present MosaicFusion, a simple yet effective diffusion-based data augmentation approach for large vocabulary instance segmentation. Our method is training-free and does not rely…

cs.CV2023★ 12 cited

Audio-Driven Dubbing for User Generated Contents via Style-Aware Semi-Parametric Synthesis

Linsen Song, Wayne Wu, Chaoyou Fu +2

Existing automated dubbing methods are usually designed for Professionally Generated Content (PGC) production, which requires massive training data and training time to learn a per…

cs.CV2023

StyleInV: A Temporal Style Modulated Inversion Network for Unconditional Video Generation

Yuhan Wang, Liming Jiang, Chen Change Loy

Unconditional video generation is a challenging task that involves synthesizing high-quality videos that are both coherent and of extended duration. To address this challenge, rese…

cs.CV2023

PointHPS: Cascaded 3D Human Pose and Shape Estimation from Point Clouds

Zhongang Cai, Liang Pan, Chen Wei +6

Human pose and shape estimation (HPS) has attracted increasing attention in recent years. While most existing studies focus on HPS from 2D images or videos with inherent depth ambi…

cs.CV2023★ 1 cited

Scenimefy: Learning to Craft Anime Scene via Semi-Supervised Image-to-Image Translation

Yuxin Jiang, Liming Jiang, Shuai Yang +1

Automatic high-quality rendering of anime scenes from complex real-world images is of significant practical value. The challenges of this task lie in the complexity of the scenes,…

cs.CV2023★ 3 cited

MeViS: A Large-scale Benchmark for Video Segmentation with Motion Expressions

Henghui Ding, Chang Liu, Shuting He +2

This paper strives for motion expressions guided video segmentation, which focuses on segmenting objects in video content based on a sentence describing the motion of the objects.…

cs.CV2023★ 59 cited

ResShift: Efficient Diffusion Model for Image Super-resolution by Residual Shifting

Zongsheng Yue, Jianyi Wang, Chen Change Loy

Diffusion-based image super-resolution (SR) methods are mainly limited by the low inference speed due to the requirements of hundreds or even thousands of sampling steps. Existing…

cs.CV2023

DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering

Wei Cheng, Ruixiang Chen, Wanqi Yin +18

Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing…

cs.CV2023★ 7 cited

Flare7K++: Mixing Synthetic and Real Datasets for Nighttime Flare Removal and Beyond

Yuekun Dai, Chongyi Li, Shangchen Zhou +3

Artificial lights commonly leave strong lens flare artifacts on the images captured at night, degrading both the visual quality and performance of vision algorithms. Existing flare…

cs.CV2023

GP-UNIT: Generative Prior for Versatile Unsupervised Image-to-Image Translation

Shuai Yang, Liming Jiang, Ziwei Liu +1

Recent advances in deep learning have witnessed many successful unsupervised image-to-image translation models that learn correspondences between two visual domains without paired…

cs.CV2023★ 1 cited

Adaptive Window Pruning for Efficient Local Motion Deblurring

Haoying Li, Jixin Zhao, Shangchen Zhou +3

Local motion blur commonly occurs in real-world photography due to the mixing between moving objects and stationary backgrounds during exposure. Existing image deblurring methods p…

cs.CV2023★ 8 cited

Explore In-Context Learning for 3D Point Cloud Understanding

Zhongbin Fang, Xiangtai Li, Xia Li +3

With the rise of large-scale models trained on broad data, in-context learning has become a new learning paradigm that has demonstrated significant potential in natural language pr…

cs.CV2023★ 1 cited

Rerender A Video: Zero-Shot Text-Guided Video-to-Video Translation

Shuai Yang, Yifan Zhou, Ziwei Liu +1

Large text-to-image diffusion models have exhibited impressive proficiency in generating high-quality images. However, when applying these models to video domain, ensuring temporal…

cs.CV2023

Semi-Supervised and Long-Tailed Object Detection with CascadeMatch

Yuhang Zang, Kaiyang Zhou, Chen Huang +1

This paper focuses on long-tailed object detection in the semi-supervised learning setting, which poses realistic challenges, but has rarely been studied in the literature. We prop…

cs.CV2023★ 3 cited

MIPI 2023 Challenge on Nighttime Flare Removal: Methods and Results

Yuekun Dai, Chongyi Li, Shangchen Zhou +6

Developing and integrating advanced image sensors with novel algorithms in camera systems are prevalent with the increasing demand for computational photography and imaging on mobi…

cs.CV2023★ 5 cited

RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars

Dongwei Pan, Long Zhuo, Jingtan Piao +13

Synthesizing high-fidelity head avatars is a central problem for computer vision and graphics. While head avatar synthesis algorithms have advanced rapidly, the best ones still fac…