Interactive Sound Rendering on Mobile Devices using Ray-Parameterized Reverberation Filters
arXiv:1803.00430
Abstract
We present a new sound rendering pipeline that is able to generate plausible sound propagation effects for interactive dynamic scenes. Our approach combines ray-tracing-based sound propagation with reverberation filters using robust automatic reverb parameter estimation that is driven by impulse responses computed at a low sampling rate.We propose a unified spherical harmonic representation of directional sound in both the propagation and auralization modules and use this formulation to perform a constant number of convolution operations for any number of sound sources while rendering spatial audio. In comparison to previous geometric acoustic methods, we achieve a speedup of over an order of magnitude while delivering similar audio to high-quality convolution rendering algorithms. As a result, our approach is the first capable of rendering plausible dynamic sound propagation effects on commodity smartphones.
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- Improving Reverberant Speech Training Using Diffuse Acoustic Simulation
- Low-frequency Compensated Synthetic Impulse Responses for Improved Far-field Speech Recognition
- Sound Synthesis, Propagation, and Rendering: A Survey
- Improving Reverberant Speech Separation with Multi-stage Training and Curriculum Learning