Edge Computing Meets Millimeter-wave Enabled VR: Paving the Way to Cutting the Cord
arXiv:1801.07614 · doi:10.1109/WCNC.2018.8377419
Abstract
In this paper, a novel proactive computing and mmWave communication for ultra-reliable and low latency wireless virtual reality (VR is proposed. By leveraging information about users' poses, proactive computing and caching are used to pre-compute and store users' HD video frames to minimize the computing latency. Furthermore, multi-connectivity is exploited to ensure reliable mmWave links to deliver users' requested HD frames. The performance of the proposed approach is validated on a VR network serving an interactive gaming arcade, where dynamic and real-time rendering of HD video frames is needed and impulse actions of different players impact the content to be shown. Simulation results show significant gains of up to reduction in end-to-end delay and in the percentile communication delay.
Accepted for presentation in IEEE WCNC 2018. 6 pages, 6 figures