Low-degree testing for quantum states, and a quantum entangled games PCP for QMA
arXiv:1801.03821 · doi:10.1109/FOCS.2018.00075
Abstract
We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy using entanglement that succeeds with probability 1 in the game, or when no such strategy succeeds with probability larger than 1/2. This proves the "games quantum PCP conjecture" of Fitzsimons and the second author (ITCS'15), albeit under randomized reductions. The core component in our reduction is a construction of a family of two-player games for testing -qubit maximally entangled states. For any integer , we give a test in which questions from the verifier are bits long, and answers are bits long. We show that for any constant , any strategy that succeeds with probability at least in the test must use a state that is within distance from a state that is locally equivalent to a maximally entangled state on qubits, for some universal constant . The construction is based on the classical plane-vs-point test for multivariate low-degree polynomials of Raz and Safra (STOC'97). We extend the classical test to the quantum regime by executing independent copies of the test in the generalized Pauli and bases over , where is a sufficiently large prime power, and combine the two through a test for the Pauli twisted commutation relations. Our main complexity-theoretic result is obtained by combining this family of games with constructions of PCPs of proximity introduced by Ben-Sasson et al. (CCC'05), and crucially relies on a linear property of such PCPs. Another consequence of our results is a deterministic reduction from the games quantum PCP conjecture to a suitable formulation of the Hamiltonian quantum PCP conjecture.
59 pages. Game sized reduced from quasipolynomial to polynomial, yielding improved complexity-theoretic results
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