Learning Feedback Terms for Reactive Planning and Control
arXiv:1610.03557 · doi:10.1109/ICRA.2017.7989252
Abstract
With the advancement of robotics, machine learning, and machine perception, increasingly more robots will enter human environments to assist with daily tasks. However, dynamically-changing human environments requires reactive motion plans. Reactivity can be accomplished through replanning, e.g. model-predictive control, or through a reactive feedback policy that modifies on-going behavior in response to sensory events. In this paper, we investigate how to use machine learning to add reactivity to a previously learned nominal skilled behavior. We approach this by learning a reactive modification term for movement plans represented by nonlinear differential equations. In particular, we use dynamic movement primitives (DMPs) to represent a skill and a neural network to learn a reactive policy from human demonstrations. We use the well explored domain of obstacle avoidance for robot manipulation as a test bed. Our approach demonstrates how a neural network can be combined with physical insights to ensure robust behavior across different obstacle settings and movement durations. Evaluations on an anthropomorphic robotic system demonstrate the effectiveness of our work.
8 pages, accepted to be published at ICRA 2017 conference
Cited by in corpus (6)
- Dynamic Movement Primitives in Robotics: A Tutorial Survey
- Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning
- Dynamic Movement Primitives: Volumetric Obstacle Avoidance Using Dynamic Potential Functions
- Learning Sensor Feedback Models from Demonstrations via Phase-Modulated Neural Networks
- Supervised Learning and Reinforcement Learning of Feedback Models for Reactive Behaviors: Tactile Feedback Testbed
- Real-time Perception meets Reactive Motion Generation