Shape Analysis on Lie Groups with Applications in Computer Animation
arXiv:1506.00783 · doi:10.3934/jgm.2016008
Abstract
Shape analysis methods have in the past few years become very popular, both for theoretical exploration as well as from an application point of view. Originally developed for planar curves, these methods have been expanded to higher dimensional curves, surfaces, activities, character motions and many other objects. In this paper, we develop a framework for shape analysis of curves in Lie groups for problems of computer animations. In particular, we will use these methods to find cyclic approximations of non-cyclic character animations and interpolate between existing animations to generate new ones.
37 pages, 7 figures, v4: Major revision, corrected typos, simplified and clarified arguments, main results remain unchanged
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- Signatures in Shape Analysis: an Efficient Approach to Motion Identification
- Manifolds of absolutely continuous curves and the square root velocity framework
- Macroscopic Single-Qubit Operation for Coherent Photons
- Comparing Curves in Homogeneous Spaces
- Shape Analysis of Surfaces Using General Elastic Metrics
- Riemannian geometry on spaces of submanifolds induced by the diffeomorphism group