Qsmodels: ASP Planning in Interactive Gaming Environment
arXiv:1505.07263 · doi:10.1007/978-3-540-30227-8_58
Abstract
Qsmodels is a novel application of Answer Set Programming to interactive gaming environment. We describe a software architecture by which the behavior of a bot acting inside the Quake 3 Arena can be controlled by a planner. The planner is written as an Answer Set Program and is interpreted by the Smodels solver.
Proceedings of Logics in Artificial Intelligence, 9th European Conference, {JELIA} 2004, pp. 689-692. Lisbon, Portugal, September 27-30, 2004