The Art of War: Beyond Memory-one Strategies in Population Games
arXiv:1405.4327 · doi:10.1371/journal.pone.0120625
Abstract
We define a new strategy for population games based on techniques from machine learning and statistical inference that is essentially uninvadable and can successfully invade (significantly more likely than a neutral mutant) essentially all known memory-one strategies for the prisoner's dilemma and other population games, including ALLC (always cooperate), ALLD (always defect), tit-for-tat (TFT), win-stay-lose-shift (WSLS), and zero determinant (ZD) strategies, including extortionate and generous strategies. We will refer to a player using this strategy as an "information player" and the specific implementation as . Such players use the history of play to identify opponent's strategies and respond accordingly, and naturally learn to cooperate with each other.
arXiv comment16 pages, 4 figures
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Cited by in corpus (6)
- The collapse of cooperation in evolving games
- Evolutionary consequences of behavioral diversity
- Evolution Reinforces Cooperation with the Emergence of Self-Recognition Mechanisms: an empirical study of the Moran process for the iterated Prisoner's dilemma
- An open reproducible framework for the study of the iterated prisoner's dilemma
- Single Equalizer Strategy with no Information Transfer for Conflict Escalation
- Memory depth of finite state machine strategies for the iterated prisoner's dilemma