paper

Multiple Tree for Partially Observable Monte-Carlo Tree Search

arXiv:1102.1580

Abstract

We propose an algorithm for computing approximate Nash equilibria of partially observable games using Monte-Carlo tree search based on recent bandit methods. We obtain experimental results for the game of phantom tic-tac-toe, showing that strong strategies can be efficiently computed by our algorithm.

Multiple Tree for Partially Observable Monte-Carlo Tree Search · wovepaper