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20072026
most citedJoint Precoding and Multivariate Backhaul Compression for the Downlink of Cloud Radio Access Networks

309 citations

Showing 2021Show all

6 papers · 1 filter

cs.DC2021★ 39 cited

Decentralized Spectrum Access System: Vision, Challenges, and a Blockchain Solution

Yang Xiao, Shanghao Shi, Wenjing Lou +5

Spectrum access system (SAS) is widely considered the de facto solution to coordinating dynamic spectrum sharing (DSS) and protecting incumbent users. The current SAS paradigm pres…

cs.GR2021★ 70 cited

A Survey on Deep Learning for Skeleton-Based Human Animation

L. Mourot, L. Hoyet, F. Le Clerc +2

Human character animation is often critical in entertainment content production, including video games, virtual reality or fiction films. To this end, deep neural networks drive mo…

cs.CV2021★ 1 cited

FacialFilmroll: High-resolution multi-shot video editing

Bharath Bhushan Damodaran, Emmanuel Jolly, Gilles Puy +6

We present FacialFilmroll, a solution for spatially and temporally consistent editing of faces in one or multiple shots. We build upon unwrap mosaic [Rav-Acha et al. 2008] by speci…

cs.NI2021★ 2 cited

RLOps: Development Life-cycle of Reinforcement Learning Aided Open RAN

Peizheng Li, Jonathan Thomas, Xiaoyang Wang +8

Radio access network (RAN) technologies continue to evolve, with Open RAN gaining the most recent momentum. In the O-RAN specifications, the RAN intelligent controllers (RICs) are…

cs.CV2021★ 10 cited

Graph-Based Depth Denoising & Dequantization for Point Cloud Enhancement

Xue Zhang, Gene Cheung, Jiahao Pang +3

A 3D point cloud is typically constructed from depth measurements acquired by sensors at one or more viewpoints. The measurements suffer from both quantization and noise corruption…

cs.CV2021★ 2 cited

FESTA: Flow Estimation via Spatial-Temporal Attention for Scene Point Clouds

Haiyan Wang, Jiahao Pang, Muhammad A. Lodhi +2

Scene flow depicts the dynamics of a 3D scene, which is critical for various applications such as autonomous driving, robot navigation, AR/VR, etc. Conventionally, scene flow is es…