21 citations
- Hoya (Japan)JP7 papers
- Imperial College LondonGB3 papers
- Cross Compass (Japan)JP2 papers
- Institute of Physics, Academia SinicaTW2 papers
- University of SussexGB2 papers
- Barnard CollegeUS1 paper
- Biomedical Research InstituteUS1 paper
- Brock UniversityCA1 paper
- Complexity Science HubAT1 paper
- Hokkaido UniversityJP1 paper
- Medical University of ViennaAT1 paper
- National Institute for Basic BiologyJP1 paper
7 papers
System Integrated Information
William Marshall, Matteo Grasso, William GP Mayner +7
Integrated information theory (IIT) starts from consciousness itself and identifies a set of properties (axioms) that are true of every conceivable experience. The axioms are trans…
Hybrid Life: Integrating Biological, Artificial, and Cognitive Systems
Manuel Baltieri, Hiroyuki Iizuka, Olaf Witkowski +2
Artificial life is a research field studying what processes and properties define life, based on a multidisciplinary approach spanning the physical, natural and computational scien…
Emergent spacetime from a Berry-inspired dynamical gauge field coupled to electromagnetism
Patrick Copinger, Pablo Morales
Motivated by the fermionic Berry's phase in momentum space, we study a local Abelian phase in momentum space coupled to electromagnetism, for complex scalars in the phase-space wor…
Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms
Roberto Gallotta, Kai Arulkumaran, L. B. Soros
In mixed-initiative co-creation tasks, wherein a human and a machine jointly create items, it is important to provide multiple relevant suggestions to the designer. Quality-diversi…
Curvature-induced pseudogauge fields from time-dependent geometries in graphene
Pablo A. Morales, Patrick Copinger
The massless Dirac equation is studied in curved spacetime on the (2+1)-dimensional graphene sheet in time-dependent geometries. Emergent pseudogauge fields are found both in the a…
Surrogate Infeasible Fitness Acquirement FI-2Pop for Procedural Content Generation
Roberto Gallotta, Kai Arulkumaran, L. B. Soros
When generating content for video games using procedural content generation (PCG), the goal is to create functional assets of high quality. Prior work has commonly leveraged the fe…