activity
20192026
most citedCLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders

93 citations · 111 across the 11 of their papers we have counts for

collaborators

12 papers

cs.LG2026

Continuous Program Search

Matthew Siper, Muhammad Umair Nasir, Ahmed Khalifa +3

Genetic Programming yields interpretable programs, but small syntactic mutations can induce large, unpredictable behavioral shifts, degrading locality and sample efficiency. We fra…

cs.AI2024

On Creativity and Open-Endedness

L. B. Soros, Alyssa Adams, Stefano Kalonaris +2

Artificial Life (ALife) as an interdisciplinary field draws inspiration and influence from a variety of perspectives. Scientific progress crucially depends, then, on concerted effo…

cs.NE2023

Evolutionary Machine Learning and Games

Julian Togelius, Ahmed Khalifa, Sam Earle +2

Evolutionary machine learning (EML) has been applied to games in multiple ways, and for multiple different purposes. Importantly, AI research in games is not only about playing gam…

cs.NE2022★ 9 cited

Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms

Roberto Gallotta, Kai Arulkumaran, L. B. Soros

In mixed-initiative co-creation tasks, wherein a human and a machine jointly create items, it is important to provide multiple relevant suggestions to the designer. Quality-diversi…

cs.NE2022★ 7 cited

Surrogate Infeasible Fitness Acquirement FI-2Pop for Procedural Content Generation

Roberto Gallotta, Kai Arulkumaran, L. B. Soros

When generating content for video games using procedural content generation (PCG), the goal is to create functional assets of high quality. Prior work has commonly leveraged the fe…

cs.AI2022

Transfer Dynamics in Emergent Evolutionary Curricula

Aaron Dharna, Amy K Hoover, Julian Togelius +1

PINSKY is a system for open-ended learning through neuroevolution in game-based domains. It builds on the Paired Open-Ended Trailblazer (POET) system, which originally explored lea…

cs.CV2021★ 93 cited

CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders

Kevin Frans, L. B. Soros, Olaf Witkowski

This work presents CLIPDraw, an algorithm that synthesizes novel drawings based on natural language input. CLIPDraw does not require any training; rather a pre-trained CLIP languag…

cs.NE2021

Selecting for Selection: Learning To Balance Adaptive and Diversifying Pressures in Evolutionary Search

Kevin Frans, L. B. Soros, Olaf Witkowski

Inspired by natural evolution, evolutionary search algorithms have proven remarkably capable due to their dual abilities to radiantly explore through diverse populations and to con…

cs.AI2021★ 2 cited

Exploring open-ended gameplay features with Micro RollerCoaster Tycoon

Michael Cerny Green, Victoria Yen, Sam Earle +3

This paper introduces MicroRCT, a novel open source simulator inspired by the theme park sandbox game RollerCoaster Tycoon. The goal in MicroRCT is to place rides and shops in an a…

cs.NE2020

Co-generation of game levels and game-playing agents

Aaron Dharna, Julian Togelius, L. B. Soros

Open-endedness, primarily studied in the context of artificial life, is the ability of systems to generate potentially unbounded ontologies of increasing novelty and complexity. En…

cs.AI2020

Say "Sul Sul!" to SimSim, A Sims-Inspired Platform for Sandbox Game AI

Megan Charity, Dipika Rajesh, Rachel Ombok +1

This paper proposes environment design in the life simulation game The Sims as a novel platform and challenge for testing divergent search algorithms. In this domain, which include…

cs.NE2019

Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries

Matthew C. Fontaine, Scott Lee, L. B. Soros +3

Quality diversity (QD) algorithms such as MAP-Elites have emerged as a powerful alternative to traditional single-objective optimization methods. They were initially applied to evo…