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20122026
most citedLinking Points With Labels in 3D: A Review of Point Cloud Semantic Segmentation

490 citations

Showing cs.CGShow all

8 papers · 1 filter

cs.CG2015★ 15 cited

CudaChain: A Practical GPU-accelerated 2D Convex Hull Algorithm

Gang Mei

This paper presents a practical GPU-accelerated convex hull algorithm and a novel Sorting-based Preprocessing Approach (SPA) for planar point sets. The proposed algorithm consists…

cs.CG2015★ 8 cited

A Novel Implementation of QuickHull Algorithm on the GPU

Jiayin Zhang, Gang Mei, Nengxiong Xu +1

We present a novel GPU-accelerated implementation of the QuickHull algorihtm for calculating convex hulls of planar point sets. We also describe a practical solution to demonstrate…

cs.CG2013★ 30 cited

Simple and Robust Boolean Operations for Triangulated Surfaces

Gang Mei, John C. Tipper

Boolean operations of geometric models is an essential issue in computational geometry. In this paper, we develop a simple and robust approach to perform Boolean operations on clos…

cs.CG2012

A Hybrid Approach for Optimizing Planar Triangular Meshes

Gang Mei, John C. Tipper, Nengxiong Xu

Modified Direct Method (MDM) is an iterative scheme based on Jacobi iterations for smoothing planar meshes [4]. The basic idea behind MDM is to make any triangular element be as cl…

cs.CG2012★ 8 cited

An Algorithm for Finding Convex Hulls of Planar Point Sets

Gang Mei, John C. Tipper, Nengxiong Xu

This paper presents an alternate choice of computing the convex hulls (CHs) for planar point sets. We firstly discard the interior points and then sort the remaining vertices by x-…

cs.CG2012★ 16 cited

Ear-clipping Based Algorithms of Generating High-quality Polygon Triangulation

Gang Mei, John C. Tipper, Nengxiong Xu

A basic and an improved ear clipping based algorithm for triangulating simple polygons and polygons with holes are presented. In the basic version, the ear with smallest interior a…

cs.CG2012

T-Base: A Triangle-Based Iterative Algorithm for Smoothing Quadrilateral Meshes

Gang Mei, John C. Tipper, Nengxiong Xu

We present a novel approach named TBase for smoothing planar and surface quadrilateral meshes. Our motivation is that the best shape of quadrilateral element (square) can be virtua…

cs.CG2012★ 5 cited

The Modified Direct Method: an Approach for Smoothing Planar and Surface Meshes

Gang Mei, John C. Tipper, Nengxiong Xu

The Modified Direct Method (MDM) is an iterative mesh smoothing method for smoothing planar and surface meshes, which is developed from the non-iterative smoothing method originate…