output
20042017
most citedNo More Pesky Learning Rates

289 citations

Showing cs.HCShow all

7 papers · 1 filter

cs.HC20171 cited

Evaluation of Formal IDEs for Human-Machine Interface Design and Analysis: The Case of CIRCUS and PVSio-web

Camille Fayollas, Célia Martinie, Philippe Palanque +4

Critical human-machine interfaces are present in many systems including avionics systems and medical devices. Use error is a concern in these systems both in terms of hardware pane…

cs.HC20154 cited

Continuous Mental Effort Evaluation during 3D Object Manipulation Tasks based on Brain and Physiological Signals

Dennis Wobrock, Jérémy Frey, Delphine Graeff +3

Designing 3D User Interfaces (UI) requires adequate evaluation tools to ensure good usability and user experience. While many evaluation tools are already available and widely used…

cs.HC2015

Estimating Visual Comfort in Stereoscopic Displays Using Electroencephalography: A Proof-of-Concept

Jérémy Frey, Aurélien Appriou, Fabien Lotte +1

With stereoscopic displays, a depth sensation that is too strong could impede visual comfort and result in fatigue or pain. Electroencephalography (EEG) is a technology which recor…

cs.HC20141 cited

Heart Rate Monitoring as an Easy Way to Increase Engagement in Human-Agent Interaction

Jérémy Frey

Physiological sensors are gaining the attention of manufacturers and users. As denoted by devices such as smartwatches or the newly released Kinect 2 -- which can covertly measure…

cs.HC201425 cited

Assessing the Zone of Comfort in Stereoscopic Displays using EEG

Jérémy Frey, Léonard Pommereau, Fabien Lotte +1

The conflict between vergence (eye movement) and accommodation (crystalline lens deformation) occurs in every stereoscopic display. It could cause important stress outside the "zon…

cs.HC20131 cited

Egocentric vision IT technologies for Alzheimer disease assessment and studies

Hugo Boujut, Vincent Buso, Guillaume Bourmaud +5

Egocentric vision technology consists in capturing the actions of persons from their own visual point of view using wearable camera sensors. We apply this new paradigm to instrumen…