239 citations
Counting papers with at most 25 authors, so collaboration author lists do not stand in for the people here.
- 3C InstituteUS1 paper
- Aalto UniversityFI1 paper
- Aix-Marseille UniversitéFR1 paper
- American International University-BangladeshBD1 paper
- Anglo-Norman Text SocietyGB1 paper
- Centre National de la Recherche ScientifiqueFR1 paper
- Château GombertFR1 paper
- City University of Hong KongHK1 paper
- Fondazione Bruno KesslerIT1 paper
- Ghent University HospitalBE1 paper
- Gibraltar MuseumGI1 paper
- Hewlett Packard Enterprise (United States)US1 paper
5 papers · 1 filter
ReHabgame A non-immersive virtual reality rehabilitation system with applications in neuroscience
Shabnam Sadeghi Esfahlani, Tommy Thompson, Ali D. Parsa +2
This paper proposes the use of a non-immersive virtual reality rehabilitation system ReHabgame developed using Microsoft Kinect and the Thalmic Labs Myo gesture control armband. Th…
An adaptive self-organizing fuzzy logic controller in a serious game for motor impairment rehabilitation
Shabnam Sadeghi Esfahlani, Silvia Cirstea, Alireza Sanaei +1
Rehabilitation robotics combined with video game technology provides a means of assisting in the rehabilitation of patients with neuromuscular disorders by performing various facil…
Development of Rehabilitation System (ReHabgame) through Monte-Carlo Tree Search Algorithm
Shabnam Sadeghi Esfahlani, George Wilson
Computational Intelligence (CI) in computer games plays an important role that could simulate various aspects of real-life problems. CI in real-time decision-making games can provi…
Intelligent Physiotherapy Through Procedural Content Generation
Shabnam Sadeghi Esfahlani, Tommy Thompson
This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an…
A Brain-Inspired Trust Management Model to Assure Security in a Cloud based IoT Framework for Neuroscience Applications
Mufti Mahmud, M. Shamim Kaiser, M. Mostafizur Rahman +4
Rapid popularity of Internet of Things (IoT) and cloud computing permits neuroscientists to collect multilevel and multichannel brain data to better understand brain functions, dia…