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20032026
most citedLSTM: A Search Space Odyssey

7.1k citations

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16 papers · 1 filter

cs.HC2024★ 5 cited

Physics Playground: Insights from a Qualitative-Quantitative Study about VR-Based Learning

Elena Battipede, Antonella Giangualano, Paolo Boffi +8

Physics Playground is an immersive Virtual Reality (VR) application designed for educational purposes, featuring a virtual laboratory where users interact with various physics phen…

cs.HC2024★ 4 cited

Designing the virtual CAT: A digital tool for algorithmic thinking assessment in compulsory education

Giorgia Adorni, Alberto Piatti

Algorithmic thinking (AT) is a critical skill in today's digital society, and it is indispensable not only in computer science-related fields but also in everyday problem-solving.…

cs.HC2024★ 5 cited

The Magic XRoom: A Flexible VR Platform for Controlled Emotion Elicitation and Recognition

S. M. Hossein Mousavi, Matteo Besenzoni, Davide Andreoletti +2

Affective computing has recently gained popularity, especially in the field of human-computer interaction systems, where effectively evoking and detecting emotions is of paramount…

cs.HC2024★ 6 cited

FADE-CTP: A Framework for the Analysis and Design of Educational Computational Thinking Problems

Giorgia Adorni, Alberto Piatti, Engin Bumbacher +5

In recent years, the emphasis on computational thinking (CT) has intensified as an effect of accelerated digitalisation. While most researchers are concentrating on defining CT and…

cs.HC2021★ 3 cited

Fast and flexible: Human program induction in abstract reasoning tasks

Aysja Johnson, Wai Keen Vong, Brenden M. Lake +1

The Abstraction and Reasoning Corpus (ARC) is a challenging program induction dataset that was recently proposed by Chollet (2019). Here, we report the first set of results collect…

cs.HC2021★ 1 cited

Visualizing Rule Sets: Exploration and Validation of a Design Space

Jun Yuan, Oded Nov, Enrico Bertini

Rule sets are often used in Machine Learning (ML) as a way to communicate the model logic in settings where transparency and intelligibility are necessary. Rule sets are typically…

cs.HC2021★ 27 cited

The Hidden Cost of Using Amazon Mechanical Turk for Research

Antonios Saravanos, Stavros Zervoudakis, Dongnanzi Zheng +3

In this study, we investigate the attentiveness exhibited by participants sourced through Amazon Mechanical Turk (MTurk), thereby discovering a significant level of inattentiveness…

cs.HC2021

Interface Features and Users' Well-Being: Measuring the Sensitivity of Users' Well-Being to Resource Constraints and Feature Types

Oded Nov

Users increasingly face multiple interface features on one hand, and constraints on available resources (e.g., time, attention) on the other. Understanding the sensitivity of users…

cs.HC2020

Interactive Visualization of Atmospheric Effects for Celestial Bodies

Jonathas Costa, Alexander Bock, Carter Emmart +3

We present an atmospheric model tailored for the interactive visualization of planetary surfaces. As the exploration of the solar system is progressing with increasingly accurate m…

cs.HC2020★ 12 cited

Melody: Generating and Visualizing Machine Learning Model Summary to Understand Data and Classifiers Together

Gromit Yeuk-Yin Chan, Enrico Bertini, Luis Gustavo Nonato +2

With the increasing sophistication of machine learning models, there are growing trends of developing model explanation techniques that focus on only one instance (local explanatio…

cs.HC2020

A Virtual Obstacle Course within Diverse Sensory Environments

Zhu Wang, Anat Lubetzky, Charles Hendee +2

We developed a novel assessment platform with untethered virtual reality, 3-dimensional sounds, and pressure sensing floor mat to help assess the walking balance and negotiation of…

cs.HC2020★ 3 cited

PipelineProfiler: A Visual Analytics Tool for the Exploration of AutoML Pipelines

Jorge Piazentin Ono, Sonia Castelo, Roque Lopez +3

In recent years, a wide variety of automated machine learning (AutoML) methods have been proposed to search and generate end-to-end learning pipelines. While these techniques facil…

cs.HC2020★ 1 cited

Interactive Rainbow Score: A Visual-centered Multimodal Flute Tutoring System

Daniel Chin, Yian Zhang, Tianyu Zhang +2

Learning to play an instrument is intrinsically multimodal, and we have seen a trend of applying visual and haptic feedback in music games and computer-aided music tutoring systems…

cs.HC2020★ 1 cited

What do crowd workers think about creative work?

Jonas Oppenlaender, Aku Visuri, Kristy Milland +2

Crowdsourcing platforms are a powerful and convenient means for recruiting participants in online studies and collecting data from the crowd. As information work is being more and…

cs.HC2017★ 9 cited

When Simpler Data Does Not Imply Less Information: A Study of User Profiling Scenarios with Constrained View of Mobile HTTP(S) Traffic

Souneil Park, Aleksandar Matic, Kamini Garg +1

The exponential growth in smartphone adoption is contributing to the availability of vast amounts of human behavioral data. This data enables the development of increasingly accura…

cs.HC2013★ 47 cited

Phishing, Personality Traits and Facebook

Tzipora Halevi, Jim Lewis, Nasir Memon

Phishing attacks have become an increasing threat to online users. Recent research has begun to focus on the factors that cause people to respond to them. Our study examines the co…