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19932026
most citedQuantum ESPRESSO: a modular and open-source software project for quantum simulations of materials

29.3k citations

Showing 2021 · math.OCShow all

15 papers · 2 filters

math.OC2021★ 3 cited

Regularity theory and geometry of unbalanced optimal transport

Thomas Gallouët, Roberta Ghezzi, François-Xavier Vialard

Using the dual formulation only, we show that the regularity of unbalanced optimal transport also called entropy-transport inherits from the regularity of standard optimal transpor…

math.OC2021★ 3 cited

On the gap between deterministic and probabilistic Lyapunov exponents for continuous-time linear systems

Yacine Chitour, Guilherme Mazanti, Pierre Monmarché +1

Consider a non-autonomous continuous-time linear system in which the time-dependent matrix determining the dynamics is piecewise constant and takes finitely many values $A_1, \dots…

math.OC2021★ 11 cited

Stability, Delays and Multiple Characteristic Roots in Dynamical Systems: A Guided Tour

Silviu-Iulian Niculescu, Islam Boussaada, Xu-Guang Li +2

This paper presents a guided tour of some specific problems encountered in the stability analysis of linear dynamical systems including delays in their systems' representation. Mor…

math.OC2021★ 25 cited

Consensus Formation in First-Order Graphon Models with Time-Varying Topologies

Benoît Bonnet, Nastassia Pouradier Duteil, Mario Sigalotti

In this article, we investigate the asymptotic formation of consensus for several classes of time-dependent cooperative graphon dynamics. After motivating the use of this type of m…

math.OC2021★ 3 cited

Nonsmooth mean field games with state constraints

Saeed Sadeghi Arjmand, Guilherme Mazanti

In this paper, we consider a mean field game model inspired by crowd motion where agents aim to reach a closed set, called target set, in minimal time. Congestion phenomena are mod…

math.OC2021★ 4 cited

On the characterization of equilibria of nonsmooth minimal-time mean field games with state constraints

Saeed Sadeghi Arjmand, Guilherme Mazanti

In this paper, we consider a first-order deterministic mean field game model inspired by crowd motion in which agents moving in a given domain aim to reach a given target set in mi…