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20012026
most citedWorldwide AI Ethics: a review of 200 guidelines and recommendations for AI governance

334 citations

Showing cs.HCShow all

5 papers · 1 filter

cs.HC2023★ 2 cited

Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents

Rubens Montanha, Victor Araujo, Paulo Knob +4

Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task.…

cs.HC2022★ 1 cited

Perception of Personality Traits in Crowds of Virtual Humans

Lucas Nardino, Enzo Krzmienszki, Vinícius Jurinic Cassol +6

This paper proposes a perceptual visual analysis regarding the personality of virtual humans. Many studies have presented findings regarding the way human beings perceive virtual h…

cs.HC2022★ 1 cited

WebCrowds: An Authoring Tool for Crowd Simulation

Gabriel Silva, Paulo Knob, Rubens Montanha +1

Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used…

cs.HC2021★ 4 cited

Arthur: a new ECA that uses Memory to improve Communication

Paulo Knob, Willian S. Dias, Natanael Kuniechick +2

This article proposes an embodied conversational agent named Arthur. In addition to being able to talk to a person (using text and voice), he is also able to recognize the person h…

cs.HC2019★ 2 cited

Visualization in the preprocessing phase: an interview study with enterprise professionals

Alessandra Milani, Fernando Paulovich, Isabel Manssour

The current information age has increasingly required organizations to become data-driven. However, analyzing and managing raw data is still a challenging part of the data mining p…