1k citations
- Stanford UniversityUS33 papers
- Google (United States)US32 papers
- University of Illinois Urbana-ChampaignUS32 papers
- University of California, BerkeleyUS29 papers
- Massachusetts Institute of TechnologyUS28 papers
- Carnegie Mellon UniversityUS26 papers
- University of California San DiegoUS25 papers
- University College LondonGB22 papers
- Georgia Institute of TechnologyUS21 papers
- University of Maryland, College ParkUS21 papers
- University of MichiganUS18 papers
- University of Southern CaliforniaUS16 papers
5 papers · 2 filters
RNA: Relightable Neural Assets
Krishna Mullia, Fujun Luan, Xin Sun +1
High-fidelity 3D assets with materials composed of fibers (including hair), complex layered material shaders, or fine scattering geometry are ubiquitous in high-end realistic rende…
Explorable Mesh Deformation Subspaces from Unstructured Generative Models
Arman Maesumi, Paul Guerrero, Vladimir G. Kim +4
Exploring variations of 3D shapes is a time-consuming process in traditional 3D modeling tools. Deep generative models of 3D shapes often feature continuous latent spaces that can,…
GroundLink: A Dataset Unifying Human Body Movement and Ground Reaction Dynamics
Xingjian Han, Benjamin Senderling, Stanley To +3
The physical plausibility of human motions is vital to various applications in fields including but not limited to graphics, animation, robotics, vision, biomechanics, and sports s…
Algebraic Smooth Occluding Contours
Ryan Capouellez, Jiacheng Dai, Aaron Hertzmann +1
Computing occluding contours is a key building block of non-photorealistic rendering, but producing contours with consistent visibility has been notoriously challenging. This paper…
Generating Procedural Materials from Text or Image Prompts
Yiwei Hu, Paul Guerrero, Miloš Hašan +2
Node graph systems are used ubiquitously for material design in computer graphics. They allow the use of visual programming to achieve desired effects without writing code. As high…