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20102026
most citedToward Multimodal Image-to-Image Translation

1k citations

Showing 2023 · cs.GRShow all

5 papers · 2 filters

cs.GR2023★ 3 cited

RNA: Relightable Neural Assets

Krishna Mullia, Fujun Luan, Xin Sun +1

High-fidelity 3D assets with materials composed of fibers (including hair), complex layered material shaders, or fine scattering geometry are ubiquitous in high-end realistic rende…

cs.GR2023★ 10 cited

Explorable Mesh Deformation Subspaces from Unstructured Generative Models

Arman Maesumi, Paul Guerrero, Vladimir G. Kim +4

Exploring variations of 3D shapes is a time-consuming process in traditional 3D modeling tools. Deep generative models of 3D shapes often feature continuous latent spaces that can,…

cs.GR2023★ 13 cited

GroundLink: A Dataset Unifying Human Body Movement and Ground Reaction Dynamics

Xingjian Han, Benjamin Senderling, Stanley To +3

The physical plausibility of human motions is vital to various applications in fields including but not limited to graphics, animation, robotics, vision, biomechanics, and sports s…

cs.GR2023★ 8 cited

Algebraic Smooth Occluding Contours

Ryan Capouellez, Jiacheng Dai, Aaron Hertzmann +1

Computing occluding contours is a key building block of non-photorealistic rendering, but producing contours with consistent visibility has been notoriously challenging. This paper…

cs.GR2023★ 26 cited

Generating Procedural Materials from Text or Image Prompts

Yiwei Hu, Paul Guerrero, Miloš Hašan +2

Node graph systems are used ubiquitously for material design in computer graphics. They allow the use of visual programming to achieve desired effects without writing code. As high…