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4 papers · 2 filters
Morig: Motion-aware rigging of character meshes from point clouds
Zhan Xu, Yang Zhou, Li Yi +1
We present MoRig, a method that automatically rigs character meshes driven by single-view point cloud streams capturing the motion of performing characters. Our method is also able…
MatFormer: A Generative Model for Procedural Materials
Paul Guerrero, Miloš Hašan, Kalyan Sunkavalli +3
Procedural material graphs are a compact, parameteric, and resolution-independent representation that are a popular choice for material authoring. However, designing procedural mat…
Node Graph Optimization Using Differentiable Proxies
Yiwei Hu, Paul Guerrero, Miloš Hašan +2
Graph-based procedural materials are ubiquitous in content production industries. Procedural models allow the creation of photorealistic materials with parametric control for flexi…
Towards Better User Studies in Computer Graphics and Vision
Zoya Bylinskii, Laura Herman, Aaron Hertzmann +2
Online crowdsourcing platforms have made it increasingly easy to perform evaluations of algorithm outputs with survey questions like "which image is better, A or B?", leading to th…