output
19992026
most citedSearch for an isotropic gravitational-wave background with the Parkes Pulsar Timing Array

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cs.HC2026

From Uncertainty to Possibility: Early Computing Experiences for Rural Girls

Poornima Meegammana, Niranjan Meegammana, Chathurika Jayalath +2

Girls remain underrepresented in computing, and rural contexts often compound barriers of access, language, and gender norms. Prior work in computing education highlights that conf…

cs.HC2026★ 2 cited

Invisible Users in Digital Health: A Scoping Review of Digital Interventions to Promote Physical Activity Among Culturally and Linguistically Diverse Women

Yilin Ke, Yun Suen Pai, Burkhard C. Wuensche +2

Digital health has strong potential for promoting physical activity (PA), yet interventions often fail to sustain engagement among culturally and linguistically diverse (CALD) wome…

cs.HC2025★ 13 cited

Empathetic Conversational Agents: Utilizing Neural and Physiological Signals for Enhanced Empathetic Interactions

Nastaran Saffaryazdi, Tamil Selvan Gunasekaran, Kate Laveys +2

Conversational agents (CAs) are revolutionizing human-computer interaction by evolving from text-based chatbots to empathetic digital humans (DHs) capable of rich emotional express…

cs.HC2018★ 10 cited

Envision of an integrated information system for project-driven production in construction

Ricardo Antunes, Mani Poshdar

Construction frequently appears at the bottom of productivity charts with decreasing indexes of productivity over the years. Lack of innovation and delayed adoption, informal proce…

cs.HC2017★ 23 cited

Computational intelligence for qualitative coaching diagnostics: Automated assessment of tennis swings to improve performance and safety

Boris Bačić, Patria Hume

Coaching technology, wearables and exergames can provide quantitative feedback based on measured activity, but there is little evidence of qualitative feedback to aid technique imp…

cs.HC2016★ 16 cited

Development of a wearable haptic game interface

Jacques Foottit, Dave Brown, Stefan Marks +1

This paper outlines the development and evaluation of a wearable haptic game interface. The device differs from many traditional haptic feedback implementation in that it combines…